Managing the level of detail in 3D shape reconstruction and representation
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We address the problem of reconstructing the shape of a solid object from sparse data, and of representing it at multiple levels of detail. We provide a multiresolution model, based on a set of local sculpturing updates on an initial tetrahedral mesh, which supports extraction of representations at an arbitrary level of detail. We present a new sculpturing algorithm that we use to build the multiresolution model.
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