Mobile Phone-Based Persuasive Technology for Physical Activity and Sedentary Behavior: A Systematic Review

Mobile phone technology has been progressively employed in persuasive technology interventions design to promote physical activity (PA) and discourage sedentary behavior (SB). Because of the ubiquitous nature and seamless integration of mobile phones into user's daily lives, mobile phone-based persuasive technologies (PTs) have the potential to influence and change a user's behavior or attitude continuously. This paper provides a systematic review of 15 years of research (80 papers) focusing on the effectiveness of mobile phone-based PT in promoting PA and reducing SB. Specifically, this review aims to (1) assess the effectiveness of mobile phone-based PT in persuading users to be more physically active and less sedentary, (2) highlight research trends in this area including other technology platforms implemented along with mobile phone-based PT, (3) reveal some strengths and weaknesses of existing mobile phone interventions in PA and SB domains, and (4) provide recommendations to inform future research in this area.

[1]  S. Blair Physical inactivity: the biggest public health problem of the 21st century. , 2009, British journal of sports medicine.

[2]  Mark Mingyi Young,et al.  Twitter Me: Using Micro-blogging to Motivate Teenagers to Exercise , 2010, DESRIST.

[3]  Nicholas D. Gilson,et al.  Measuring and Influencing Physical Activity with Smartphone Technology: A Systematic Review , 2014, Sports Medicine.

[4]  C. Vandelanotte,et al.  A Smartphone App to Promote an Active Lifestyle in Lower-Educated Working Young Adults: Development, Usability, Acceptability, and Feasibility Study , 2018, JMIR mHealth and uHealth.

[5]  Phillip Tuso Strategies to Increase Physical Activity. , 2015, The Permanente journal.

[6]  Bernadette A. Thomas,et al.  Disability-adjusted life years (DALYs) for 291 diseases and injuries in 21 regions, 1990–2010: a systematic analysis for the Global Burden of Disease Study 2010 , 2012, The Lancet.

[7]  Harri Oinas-Kukkonen,et al.  Persuasive Technology in Mobile Applications Promoting Physical Activity: a Systematic Review , 2016, Journal of Medical Systems.

[8]  D B Abrams,et al.  Integrating individual and public health perspectives for treatment of tobacco dependence under managed health care: A combined stepped-care and matching model , 1996, Annals of behavioral medicine : a publication of the Society of Behavioral Medicine.

[9]  Julita Vassileva,et al.  Tailoring persuasive health games to gamer type , 2013, CHI.

[10]  Harri Oinas-Kukkonen,et al.  Persuasive Systems Design: Key Issues, Process Model, and System Features , 2009, Commun. Assoc. Inf. Syst..

[11]  Alan D. Lopez,et al.  Global, regional, and national prevalence of overweight and obesity in children and adults during 1980–2013: a systematic analysis for the Global Burden of Disease Study 2013 , 2014, The Lancet.

[12]  E. Peterson,et al.  Can Mobile Health Applications Facilitate Meaningful Behavior Change?: Time for Answers. , 2015, JAMA.

[13]  Rita Orji,et al.  Persuasive technology for health and wellness: State-of-the-art and emerging trends , 2018, Health Informatics J..

[14]  H. Gainforth,et al.  Behavior change techniques in mobile applications for sedentary behavior , 2018, Digital health.