Display Devices for Virtual Environments: Impact on Performance, Workload, and Simulator Sickness
暂无分享,去创建一个
[1] George W. Furnas,et al. Navigation in electronic worlds: a CHI 97 workshop , 1997, SGCH.
[2] Jack M. Loomis,et al. Locomotion Mode Affects the Updating of Objects Encountered During Travel: The Contribution of Vestibular and Proprioceptive Inputs to Path Integration , 1998, Presence.
[3] Ivan Poupyrev,et al. 3D User Interfaces: Theory and Practice , 2004 .
[4] Jennifer Ann Rode,et al. Using a large projection screen as an alternative to head-mounted displays for virtual environments , 2000, CHI.
[5] Julie M. Drexler,et al. Cybersickness is Not Simulator Sickness , 1997 .
[6] Mel Slater,et al. Immersion, presence and performance in virtual environments: an experiment with tri-dimensional chess , 1996, VRST.
[7] Roy A. Ruddle,et al. Navigating Large-Scale Virtual Environments: What Differences Occur Between Helmet-Mounted and Desk-Top Displays? , 1999, Presence: Teleoperators & Virtual Environments.
[8] Michael J. Singer,et al. Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.
[9] Desney S. Tan,et al. Physically large displays improve performance on spatial tasks , 2006, TCHI.
[10] Robert S. Kennedy,et al. Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .