TEAM-IT : Location-Based Gaming in Real and Virtual Environments

Location-based games are an emerging paradigm for training, simulation, entertainment, health and many other domains. In this paper, we consider the role of artificial agents in such games. We also examine how human teams perform when given the same game, played in both a real environment with mobile devices and also in a virtual environment that replicates the real environment. We perform the first direct comparison of real and virtual instantiations of the same location-based game. We show the similarities and differences in game play and then investigate how adding an advice-giving agent changes the experience.