Conventional technique of design in computer games normally use programming as the ultimate task for developing computer games. In this framework, the development of edutainment for developing computer games for kids will be spearhead towards educators. The development of this conceptualized environment will lead the users to build an application towards a distributed resource available to a group of children. The aim of this paper is to develop an edutainment framework to be used as a tool for non-programming users especially educators for preschool children to develop digital games. Furthermore, it
will identify the need for the used of diverse media elements and accommodating different skill levels in
interface controls.
[1]
David W. Johnson,et al.
Effects of cooperative, competitive, and individualistic goal structures on achievement: A meta-analysis.
,
1981
.
[2]
Kori M. Inkpen,et al.
We Have Never-Forgetful Flowers In Our Garden: Girls'' Responses to Electronic Games
,
1993
.
[3]
Carol S. Dweck,et al.
Motivational processes affecting learning.
,
1986
.
[4]
Kori Inkpen Quinn,et al.
Give and take: children collaborating on one computer
,
1995,
CHI 95 Conference Companion.
[5]
J. Russell.
Developmental psychology
,
1980,
Nature.
[6]
Eugene F. Provenzo,et al.
Video Kids: Making Sense of Nintendo
,
1991
.