A location-based Augmented Reality system for the spatial interaction with historical datasets

The key role that space and spatial organization of content play in memory has been taken very little into account in the design of human-data interaction systems. Here, we present a location based Augmented Reality application for the exploration and visualization of historical files, which is based on the argument that the embodied interaction with content by moving in the real, physical space will enhance its recollection from memory and comprehension. Our software architecture integrates a historical 3D reconstruction with geo referenced historical documents, as well as specific guidance components for narrative generation. All content of the application database is spatialized and can be navigated in a completely free/exploratory mode or in a passive/guided mode. We present the results of an experiment comparing spatial memory performance in the two modes. Our data confirms previous findings in the spatial navigation literature, suggesting that active exploration of an environment leads to a better spatial understanding of it.

[1]  Krzysztof Walczak,et al.  Building Virtual and Augmented Reality museum exhibitions , 2004, Web3D '04.

[2]  A. Baddeley,et al.  Context-dependent memory in two natural environments: on land and underwater. , 1975 .

[3]  Edith Ackermann,et al.  Perspective-Taking and Object Construction: Two Keys to Learning , 2012 .

[4]  A. Hupbach,et al.  The dynamics of memory: context-dependent updating. , 2008, Learning & memory.

[5]  Dirk Callebaut,et al.  Ename: New Technologies Perpetuate the Past , 1998 .

[6]  Mitchel Resnick,et al.  Constructionism in Practice: Designing, Thinking, and Learning in A Digital World , 1996 .

[7]  Willem Robert van Hage,et al.  Mobile Cultural Heritage Guide: Location-Aware Semantic Search , 2010, EKAW.

[8]  Marcia J. Bates,et al.  The design of browsing and berrypicking techniques for the online search interface , 1989 .

[9]  Ryen W. White,et al.  Exploratory Search: Beyond the Query-Response Paradigm , 2009, Exploratory Search: Beyond the Query-Response Paradigm.

[10]  Timo Engelke,et al.  Controlling and Filtering Information Density with Spatial Interaction Techniques via Handheld Augmented Reality , 2013, HCI.

[11]  George Papagiannakis,et al.  Mixing virtual and real scenes in the site of ancient Pompeii , 2005, Comput. Animat. Virtual Worlds.

[12]  Richard Hable,et al.  evoGuide: implementation of a tour guide support solution with multimedia and augmented-reality content , 2012, MUM.

[13]  Kaisa Väänänen,et al.  The whole world under your feet: field trial of embodied browsing of geotagged content , 2012, Tangible and Embedded Interaction.

[14]  Michael J Kahana,et al.  Spatial clustering during memory search. , 2013, Journal of experimental psychology. Learning, memory, and cognition.

[15]  Karen Schrier Using augmented reality games to teach 21st century skills , 2006, SIGGRAPH '06.

[16]  Elizabeth R. Chrastil,et al.  Active and passive spatial learning in human navigation: acquisition of survey knowledge. , 2013, Journal of experimental psychology. Learning, memory, and cognition.

[17]  Zhigeng Pan,et al.  A Review on Augmented Reality for Virtual Heritage System , 2009, Edutainment.

[18]  Elizabeth R. Chrastil,et al.  Active and passive spatial learning in human navigation: acquisition of graph knowledge. , 2013, Journal of experimental psychology. Learning, memory, and cognition.