The Security-Utility Trade-off for Iris Authentication and Eye Animation for Social Virtual Avatars

The gaze behavior of virtual avatars is critical to social presence and perceived eye contact during social interactions in Virtual Reality. Virtual Reality headsets are being designed with integrated eye tracking to enable compelling virtual social interactions. This paper shows that the near infra-red cameras used in eye tracking capture eye images that contain iris patterns of the user. Because iris patterns are a gold standard biometric, the current technology places the user's biometric identity at risk. Our first contribution is an optical defocus based hardware solution to remove the iris biometric from the stream of eye tracking images. We characterize the performance of this solution with different internal parameters. Our second contribution is a psychophysical experiment with a same-different task that investigates the sensitivity of users to a virtual avatar's eye movements when this solution is applied. By deriving detection threshold values, our findings provide a range of defocus parameters where the change in eye movements would go unnoticed in a conversational setting. Our third contribution is a perceptual study to determine the impact of defocus parameters on the perceived eye contact, attentiveness, naturalness, and truthfulness of the avatar. Thus, if a user wishes to protect their iris biometric, our approach provides a solution that balances biometric protection while preventing their conversation partner from perceiving a difference in the user's virtual avatar. This work is the first to develop secure eye tracking configurations for VR/AR/XR applications and motivates future work in the area.

[1]  Kadi Bouatouch,et al.  Image-Based Modeling of the Human Eye , 2009, IEEE Transactions on Visualization and Computer Graphics.

[2]  L. Jäncke,et al.  Human Neuroscience , 2022 .

[3]  Yujie Dong,et al.  Eyebrow shape-based features for biometric recognition and gender classification: A feasibility study , 2011, 2011 International Joint Conference on Biometrics (IJCB).

[4]  Christena Nippert-Eng,et al.  "You don't want to be the next meme": College Students' Workarounds to Manage Privacy in the Era of Pervasive Photography , 2018, SOUPS @ USENIX Security Symposium.

[5]  Sanjeev J. Koppal,et al.  Privacy preserving optics for miniature vision sensors , 2015, 2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR).

[6]  Dexin Zhang,et al.  DCT-Based Iris Recognition , 2007, IEEE Transactions on Pattern Analysis and Machine Intelligence.

[7]  H. Hecht,et al.  Are you looking at me? Measuring the cone of gaze. , 2007, Journal of experimental psychology. Human perception and performance.

[8]  Thomas Neff,et al.  Shading atlas streaming , 2018, ACM Trans. Graph..

[9]  Harish Katti,et al.  An Eye Fixation Database for Saliency Detection in Images , 2010, ECCV.

[10]  David S. Bolme,et al.  Off-angle iris correction using a biological model , 2013, 2013 IEEE Sixth International Conference on Biometrics: Theory, Applications and Systems (BTAS).

[11]  Andreas Bulling,et al.  Privacy-aware eye tracking using differential privacy , 2018, ETRA.

[12]  Marcus Nyström,et al.  Eye tracker data quality: what it is and how to measure it , 2012, ETRA.

[13]  Shree K. Nayar,et al.  Corneal Imaging System: Environment from Eyes , 2006, International Journal of Computer Vision.

[14]  N. Shimizu [Neurology of eye movements]. , 2000, Rinsho shinkeigaku = Clinical neurology.

[15]  Oleg V. Komogortsev,et al.  Developing photo-sensor oculography (PS-OG) system for virtual reality headsets , 2018, ETRA.

[16]  A. T. Kahlil,et al.  Generation of iris codes using 1D Log-Gabor filter , 2010, The 2010 International Conference on Computer Engineering & Systems.

[17]  Norman I. Badler,et al.  A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception , 2015, Comput. Graph. Forum.

[18]  Marcus A. Magnor,et al.  Gaze Guidance in Immersive Environments , 2018, 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

[19]  David J. Crandall,et al.  Addressing Physical Safety, Security, and Privacy for People with Visual Impairments , 2016, SOUPS.

[20]  Brendan John,et al.  Looking at faces: autonomous perspective invariant facial gaze analysis , 2016, SAP.

[21]  Gordon Wetzstein,et al.  Saliency in VR: How Do People Explore Virtual Environments? , 2016, IEEE Transactions on Visualization and Computer Graphics.

[22]  Anjul Patney,et al.  Towards virtual reality infinite walking , 2018, ACM Trans. Graph..

[23]  T. Loetscher,et al.  Eye Movements During Everyday Behavior Predict Personality Traits , 2018, Front. Hum. Neurosci..

[24]  Susanne Boll,et al.  PrivacEye: privacy-preserving head-mounted eye tracking using egocentric scene image and eye movement features , 2018, ETRA.

[25]  Libor Masek,et al.  MATLAB Source Code for a Biometric Identification System Based on Iris Patterns , 2003 .

[26]  Andreas Bulling,et al.  Pupil: an open source platform for pervasive eye tracking and mobile gaze-based interaction , 2014, UbiComp Adjunct.

[27]  Eakta Jain,et al.  EyeVEIL: degrading iris authentication in eye tracking headsets , 2019, ETRA.

[28]  Sören Preibusch,et al.  Privacy considerations for a pervasive eye tracking world , 2014, UbiComp Adjunct.

[29]  Yaser Sheikh,et al.  Deep appearance models for face rendering , 2018, ACM Trans. Graph..

[30]  Kai Kunze,et al.  GazeSphere: navigating 360-degree-video environments in VR using head rotation and eye gaze , 2017, SIGGRAPH Posters.

[31]  Yongfeng Huang,et al.  Iris recognition under unconstrained conditions , 2018, Other Conferences.

[32]  Takayuki Kanda,et al.  Footing in human-robot conversations: How robots might shape participant roles using gaze cues , 2009, 2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI).

[33]  Gerd Bruder,et al.  Estimation of Detection Thresholds for Redirected Walking Techniques , 2010, IEEE Transactions on Visualization and Computer Graphics.

[34]  Markus Lappe,et al.  Subliminal Reorientation and Repositioning in Immersive Virtual Environments using Saccadic Suppression , 2015, IEEE Transactions on Visualization and Computer Graphics.

[35]  John Paulin Hansen,et al.  Gaze typing in virtual reality: impact of keyboard design, selection method, and motion , 2018, ETRA.

[36]  Tadayoshi Kohno,et al.  In situ with bystanders of augmented reality glasses: perspectives on recording and privacy-mediating technologies , 2014, CHI.

[37]  David J. Crandall,et al.  Privacy behaviors of lifeloggers using wearable cameras , 2014, UbiComp.

[38]  Arun Ross,et al.  An introduction to biometric recognition , 2004, IEEE Transactions on Circuits and Systems for Video Technology.

[39]  Dinesh Manocha,et al.  SGaze: A Data-Driven Eye-Head Coordination Model for Realtime Gaze Prediction , 2019, IEEE Transactions on Visualization and Computer Graphics.

[40]  Hugo Proença,et al.  Segmentation-Less and Non-Holistic Deep-Learning Frameworks for Iris Recognition , 2019, 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW).

[41]  Norman I. Badler,et al.  Look me in the Eyes: A Survey of Eye and Gaze Animation for Virtual Agents and Artificial Systems , 2014, Eurographics.

[42]  Konrad Tollmar,et al.  Gaze-Aware Streaming Solutions for the Next Generation of Mobile VR Experiences , 2018, IEEE Transactions on Visualization and Computer Graphics.

[43]  Vitaly Shmatikov,et al.  A Scanner Darkly: Protecting User Privacy from Perceptual Applications , 2013, 2013 IEEE Symposium on Security and Privacy.

[44]  Frank Steinicke,et al.  Shrinking Circles: Adaptation to Increased Curvature Gain in Redirected Walking , 2019, IEEE Transactions on Visualization and Computer Graphics.

[45]  Viswanathan Swaminathan,et al.  Viewport Prediction for Live 360-Degree Mobile Video Streaming Using User-Content Hybrid Motion Tracking , 2019, Proc. ACM Interact. Mob. Wearable Ubiquitous Technol..

[46]  Helen J. Wang,et al.  Enabling Fine-Grained Permissions for Augmented Reality Applications with Recognizers , 2013, USENIX Security Symposium.

[47]  Guangtao Zhai,et al.  A dataset of eye movements for the children with autism spectrum disorder , 2019, MMSys.

[48]  Qiang Ji,et al.  In the Eye of the Beholder: A Survey of Models for Eyes and Gaze , 2010, IEEE Transactions on Pattern Analysis and Machine Intelligence.

[49]  Lujo Bauer,et al.  Privacy Expectations and Preferences in an IoT World , 2017, SOUPS.

[50]  Carman Neustaedter,et al.  Blur filtration fails to preserve privacy for home-based video conferencing , 2006, TCHI.

[51]  Andrew T. Duchowski,et al.  Eye movement synthesis with 1/f pink noise , 2015, MIG.

[52]  Gerd Bruder,et al.  In the blink of an eye , 2018, ACM Trans. Graph..

[53]  Rachel McDonnell,et al.  Facial Features of Non-player Creatures Can Influence Moral Decisions in Video Games , 2017, ACM Trans. Appl. Percept..

[54]  John Daugman,et al.  New Methods in Iris Recognition , 2007, IEEE Transactions on Systems, Man, and Cybernetics, Part B (Cybernetics).

[55]  Andrew T. Duchowski,et al.  Perceptual Adjustment of Eyeball Rotation and Pupil Size Jitter for Virtual Characters , 2018, ACM Trans. Appl. Percept..

[56]  Nikhil Balram,et al.  Foveated Pipeline for AR/VR Head‐Mounted Displays , 2017 .

[57]  Joohwan Kim,et al.  Perceptually-guided foveation for light field displays , 2017, ACM Trans. Graph..

[58]  Fernando Alonso-Fernandez,et al.  IrisSeg: A fast and robust iris segmentation framework for non-ideal iris images , 2016, 2016 International Conference on Biometrics (ICB).

[59]  Anthony Steed,et al.  Lie tracking: social presence, truth and deception in avatar-mediated telecommunication , 2010, CHI.

[60]  Antoine Coutrot,et al.  A dataset of head and eye movements for 360° videos , 2018, MMSys.

[61]  Jim Blascovich,et al.  Social evaluations of embodied agents and avatars , 2011, Comput. Hum. Behav..

[62]  David J. Crandall,et al.  Viewer Experience of Obscuring Scene Elements in Photos to Enhance Privacy , 2018, CHI.

[63]  John Daugman,et al.  High Confidence Visual Recognition of Persons by a Test of Statistical Independence , 1993, IEEE Trans. Pattern Anal. Mach. Intell..

[64]  Anthony Steed,et al.  Perception of Volumetric Characters' Eye-Gaze Direction in Head-Mounted Displays , 2019, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

[65]  Luís A. Alexandre,et al.  The UBIRIS.v2: A Database of Visible Wavelength Iris Images Captured On-the-Move and At-a-Distance , 2010, IEEE Transactions on Pattern Analysis and Machine Intelligence.

[66]  Chao Mei,et al.  Towards Joint Attention Training for Children with ASD - a VR Game Approach and Eye Gaze Exploration , 2018, 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

[67]  Antonio Krüger,et al.  Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality , 2019, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

[68]  Pamela C. Cosman,et al.  Characterizing joint attention behavior during real world interactions using automated object and gaze detection , 2019, ETRA.

[69]  Guangtao Zhang,et al.  Accessible control of telepresence robots based on eye tracking , 2019, ETRA.

[70]  Mel Slater,et al.  The impact of eye gaze on communication using humanoid avatars , 2001, CHI.

[71]  Aparna G. Gale,et al.  A Review On Advance Methods Of Feature Extraction In Iris Recognition System , 2013 .

[72]  John Daugman,et al.  How iris recognition works , 2002, IEEE Transactions on Circuits and Systems for Video Technology.

[73]  Roman Bednarik,et al.  What do you want to do next: a novel approach for intent prediction in gaze-based interaction , 2012, ETRA.

[74]  Eakta Jain,et al.  Differential privacy for eye-tracking data , 2019, ETRA.

[75]  John Morgan,et al.  Emulation of Physician Tasks in Eye-Tracked Virtual Reality for Remote Diagnosis of Neurodegenerative Disease , 2017, IEEE Transactions on Visualization and Computer Graphics.

[76]  Joohwan Kim,et al.  Towards foveated rendering for gaze-tracked virtual reality , 2016, ACM Trans. Graph..

[77]  Qiang Liu,et al.  Ultra-Low Power Gaze Tracking for Virtual Reality , 2017, SenSys.

[78]  Sabarish V. Babu,et al.  Empirical Evaluation of Virtual Human Conversational and Affective Animations on Visual Attention in Inter-Personal Simulations , 2018, 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

[79]  Shwetak N. Patel,et al.  EyeContact: scleral coil eye tracking for virtual reality , 2016, SEMWEB.