Addressing Challenges of Planning in Multimodal Transportation Nodes with Simulation Games

Global transportation knows many different modalities – goods arrive from faraway places by ship, plane, railway, or truck. Airports and seaports both represent important nodes within the global transportation network. Both show distinct characteristics, but also similarities when it comes to challenges like required flexibility, robustness, reliability and situational awareness of the stakeholders involved. In this article, we introduce two different simulation games addressing some of these challenges in two complex transportation nodes and discuss the qualitative results of user tests with the games. Within a comparative section, we show how simulation games can be used to address the challenges of multimodal transportation.

[1]  R. M. Taylor,et al.  Situational Awareness Rating Technique (Sart): The Development of a Tool for Aircrew Systems Design , 2017 .

[2]  Douglass B. Lee Retrospective on Large-Scale Urban Models , 1994 .

[3]  Frank Meisel,et al.  Seaside Operations Planning in Container Terminals , 2009 .

[4]  Willibald Ruch,et al.  To be in good or bad humour: Construction of the state form of the State-Trait-Cheerfulness-inventory—STCI , 1997 .

[5]  Guy A. Boy,et al.  Orchestrating Situation Awareness and Authority in Complex Socio-technical Systems , 2012, CSDM.

[6]  Maria Freese,et al.  Between Game and Reality: Using Serious Games to Analyze Complex Interaction Processes in Air Traffic Management , 2016 .

[7]  Geert Vissers,et al.  The Validity of Games , 1998 .

[8]  N A Stanton,et al.  Distributed situation awareness in dynamic systems: theoretical development and application of an ergonomics methodology , 2006, Ergonomics.

[9]  Y. A. Saanen,et al.  An approach for designing robotized marine container terminals , 2004 .

[10]  Maria Freese,et al.  D-CITE - A Serious Game to Analyze Complex Decision-Making in Air Traffic Management , 2015, GALA.

[11]  Espen Aarseth Investigació sobre jocs: aproximacions metodològiques a l'anàlisi de jocs , 2007 .

[12]  Olivier Barreteau,et al.  The joint use of role-playing games and models regarding negotiation processes: characterization of associations , 2003, J. Artif. Soc. Soc. Simul..

[13]  Michael O. Ball,et al.  ASSESSING THE BENEFITS OF COLLABORATIVE DECISION MAKING IN AIR TRAFFIC MANAGEMENT , 2000 .

[14]  Heidi King,et al.  TeamSTEPPS ® Teamwork Perceptions Questionnaire (T-TPQ) Manual , 2010 .

[15]  Lloyd P. Rieber,et al.  Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games , 1996 .

[16]  Joshua A.T. Fairfield,et al.  The Magic Circle , 2008 .

[17]  Traci Sitzmann A META-ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER-BASED SIMULATION GAMES , 2011 .

[18]  Michael Geyer,et al.  Persönlichkeitsdiagnostik mit dem NEO-Fünf-Faktoren-Inventar: Die 30-Item-Kurzversion (NEO-FFI-30) , 2008 .

[19]  David Crookall,et al.  Engaging (in) Gameplay and (in) Debriefing , 2014 .

[21]  Douglass B. Lee Requiem for Large-Scale Models , 1973 .

[22]  Alessandro Duranti,et al.  Transcripts, Like Shadows on a Wall , 2006 .

[23]  S. Gosling,et al.  A very brief measure of the Big-Five personality domains , 2003 .

[24]  C. Davidson Transcription: Imperatives for Qualitative Research , 2009 .

[25]  Mica R. Endsley,et al.  Toward a Theory of Situation Awareness in Dynamic Systems , 1995, Hum. Factors.

[26]  Willy Christian Kriz,et al.  Creating Effective Learning Environments and Learning Organizations through Gaming Simulation Design , 2003 .

[27]  Andrew M. Parker,et al.  Individual differences in adult decision-making competence. , 2007, Journal of personality and social psychology.