TANGIBLE LANDSCAPE: COGNITIVELY GRASPING THE FLOW OF WATER

Abstract. Complex spatial forms like topography can be challenging to understand, much less intentionally shape, given the heavy cognitive load of visualizing and manipulating 3D form. Spatiotemporal processes like the flow of water over a landscape are even more challenging to understand and intentionally direct as they are dependent upon their context and require the simulation of forces like gravity and momentum. This cognitive work can be offloaded onto computers through 3D geospatial modeling, analysis, and simulation. Interacting with computers, however, can also be challenging, often requiring training and highly abstract thinking. Tangible computing – an emerging paradigm of human-computer interaction in which data is physically manifested so that users can feel it and directly manipulate it – aims to offload this added cognitive work onto the body. We have designed Tangible Landscape, a tangible interface powered by an open source geographic information system (GRASS GIS), so that users can naturally shape topography and interact with simulated processes with their hands in order to make observations, generate and test hypotheses, and make inferences about scientific phenomena in a rapid, iterative process. Conceptually Tangible Landscape couples a malleable physical model with a digital model of a landscape through a continuous cycle of 3D scanning, geospatial modeling, and projection. We ran a flow modeling experiment to test whether tangible interfaces like this can effectively enhance spatial performance by offloading cognitive processes onto computers and our bodies. We used hydrological simulations and statistics to quantitatively assess spatial performance. We found that Tangible Landscape enhanced 3D spatial performance and helped users understand water flow.

[1]  Helena Mitasova,et al.  GIS-based environmental modeling with tangible interaction and dynamic visualization , 2014 .

[2]  Hiroshi Ishii,et al.  Tangible User Interfaces (TUIs): A Novel Paradigm for GIS , 2004, Trans. GIS.

[3]  Hiroshi Ishii,et al.  Real-time landscape model interaction using a tangible geospatial modeling environment , 2006, IEEE Computer Graphics and Applications.

[4]  Duccio Rocchini,et al.  Let the four freedoms paradigm apply to ecology. , 2012, Trends in ecology & evolution.

[5]  Hiroshi Ishii,et al.  Illuminating clay: a 3-D tangible interface for landscape analysis , 2002, CHI.

[6]  Lubos Mitas,et al.  Path sampling method for modeling overland water flow, sediment transport, and short term terrain evolution in Open Source GIS , 2004 .

[7]  Russell S. Harmon,et al.  TanGeoMS: Tangible Geospatial Modeling System , 2010, IEEE Transactions on Visualization and Computer Graphics.

[8]  Hiroshi Ishii,et al.  Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.

[9]  Hiroshi Ishii,et al.  Illuminating Clay: A Tangible Interface with potential GRASS applications , 2002 .

[10]  Vaclav Petras,et al.  Tangible Modeling with Open Source GIS , 2015, Springer International Publishing.

[11]  Lubos Mitas,et al.  Simultaneous spline approximation and topographic analysis for lidar elevation data in open-source GIS , 2005, IEEE Geoscience and Remote Sensing Letters.

[12]  David Kirsh,et al.  Embodied cognition and the magical future of interaction design , 2013, TCHI.

[13]  J. Underkoff Urp : A Luminous-Tangible Workbench for Urban Planning and Design , 1999, CHI 1999.