Construction of three-dimensional landscape model by using imagis and 3DS MAX6.0

In this article, the authors construct a three-dimensional landscape using the 3D GIS software imagis by way of pre-processing the digital map, constructing the three-dimensional model and projecting the texture. they also deal with the involved problems, which may affect the construction of three-dimensional landscape. This text solves how to construct building, stone desk, basketball stands, offer fence, etc 3D model using 3DS MAX 6.0.And how to translate these models into Imagis2.2, how to deal with transparent texture using photoshop software. It also adopts two surfaces that cross imitate the vegetation and adds attribute of buildings and inquiring about attribute, post-production of the three-dimensional animation problems.