Video Center Games: Energy Cost and Children's Behaviors

Time spent playing video games has been linked to increases in childhood obesity and sedentary behavior. However, “new generation” video games require total body movement and greater physical exertion. The aim of this study was to describe children’s behavior and energy expenditure while visiting video game centers. Observations were undertaken on 134 children’s activity patterns while playing at a video game center. The energy cost of 10 children (5 male and 5 female) aged 12.5 ± 0.5 yr, playing 4 popular video games was then measured. Gross energy cost ranged from 7.6 to 26.5 ml · kg−1 · min−1. Based on our observations, we estimate that the gross energy expenditure during a child’s typical session in a video game center will range from 2.3–2.6 METS.

[1]  D J Aaron,et al.  Longitudinal changes in physical activity in a biracial cohort during adolescence. , 2000, Medicine and science in sports and exercise.

[2]  L. M. Cox Comparison of television viewing, arcade game play, and resting metabolic rates in youth , 1999 .

[3]  F. Péronnet,et al.  Table of nonprotein respiratory quotient: an update. , 1991, Canadian journal of sport sciences = Journal canadien des sciences du sport.

[4]  J. Funk,et al.  Reevaluating the Impact of Video Games , 1993, Clinical pediatrics.

[5]  J. Sallis,et al.  The Caltrac accelerometer as a physical activity monitor for school-age children. , 1990, Medicine and science in sports and exercise.

[6]  S. Kaplan,et al.  Video Games, Sex and Sex Differences , 1983 .

[7]  C. Bouchard,et al.  Physical activity, physical fitness, and coronary heart disease risk factors in youth: the Québec Family Study. , 1999, Preventive medicine.

[8]  K. Janz,et al.  Maturation, Gender, and Video Game Playing Are Related to Physical Activity Intensity in Adolescents: The Muscatine Study , 1997 .

[9]  T. Baranowski,et al.  The relationship among television watching, physical activity, and body composition of 5- or 6-year-old children , 1996 .

[10]  Eugene F. Provenzo,et al.  Video Kids: Making Sense of Nintendo , 1991 .

[11]  James R. Morrow,et al.  Caltrac Validity for Estimating Caloric Expenditure With Children , 1992 .

[12]  G A Colditz,et al.  Television viewing as a cause of increasing obesity among children in the United States, 1986-1990. , 1996, Archives of pediatrics & adolescent medicine.

[13]  C. Braun,et al.  Arcade Video Games: Proxemic, Cognitive and Content Analyses , 1989 .

[14]  S M Dorman,et al.  Video and computer games: effect on children and implications for health education. , 1997, The Journal of school health.

[15]  V Bunc,et al.  Energy cost of treadmill walking. , 1997, The Journal of sports medicine and physical fitness.

[16]  S. Gortmaker,et al.  Do we fatten our children at the television set? Obesity and television viewing in children and adolescents. , 1985, Pediatrics.

[17]  Troiano Rp,et al.  Overweight prevalence and trends for children and adolescents , 1996 .

[18]  J F Sallis,et al.  Compendium of physical activities: classification of energy costs of human physical activities. , 1993, Medicine and science in sports and exercise.

[19]  Patty S. Freedson,et al.  Validity of the Caltrac Accelerometer in Estimating Energy Expenditure and Activity in Children and Adults , 1991 .

[20]  T. Olds,et al.  The Evolution of Fitness and Fatness in 10–11-Year-Old Australian Schoolchildren: Changes in Distributional Characteristics between 1985 and 1997 , 1999 .

[21]  W H Dietz,et al.  Physiologic responses to playing a video game. , 1991, American journal of diseases of children.

[22]  E. Lorch,et al.  Estimates of young children's time with television: a methodological comparison of parent reports with time-lapse video home observation. , 1985, Child development.