WILD for learning: Interacting through new computing devices anytime, anywhere
暂无分享,去创建一个
[1] James J. Kaput,et al. An Introduction to the Profound Potential of Connected Algebra Activities: Issues of Representation, Engagement and Pedagogy. , 2004 .
[2] Kurt Squire,et al. Environmental Detectives: PDAs as a window into a virtual simulated world , 2002, Proceedings. IEEE International Workshop on Wireless and Mobile Technologies in Education.
[3] Hiroaki Ogata,et al. Context-aware support for computer-supported ubiquitous learning , 2004, The 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004. Proceedings..
[4] S. Wilson. What Video Games Have to Teach Us about Learning and Literacy , 2006 .
[5] Laurie Lewis,et al. Internet Access in U , 2003 .
[6] Yvonne Rogers,et al. Ambient wood: designing new forms of digital augmentation for learning outdoors , 2004, IDC '04.
[7] Jeremy Roschelle,et al. The Networked Classroom , 2004 .
[8] Elliot Soloway,et al. Design guidelines for learner-centered handheld tools , 2004, CHI '04.
[9] Mark Weiser. The computer for the 21st century , 1991 .
[10] Martin Mauve,et al. The Interactive Lecture: A new Teaching Paradigm based on Ubiquitous Computing , 2002 .
[11] Jeremy Roschelle,et al. The Role of Research on Contexts of Teaching Practice in Informing the Design of Handheld Learning Technologies , 2004 .
[12] M. Weiser. The Computer for the Twenty-First Century , 1991 .
[13] Joseph Krajcik,et al. Portable Technologies: Science Learning in Context. Innovations in Science Education and Technology. , 2001 .
[14] Phil Vahey,et al. Handhelds Go to School: Lessons Learned , 2003, Computer.
[15] Fredrik Dahlgren,et al. Multimedia in mobile phones — The ongoing revolution , 2004 .
[16] Roy D. Pea,et al. A walk on the WILD side How wireless handhelds may change computer-supported collaborative learning , 2002 .
[17] Ximena López,et al. Beyond Nintendo: design and assessment of educational video games for first and second grade students , 2003, Comput. Educ..
[18] Alex Cuthbert,et al. Advanced technology for streamlining the creation of ePortfolio resources and dynamically-indexing digital library assets: a case study from the digital chemistry project , 2005, CHI EA '05.
[19] Turkka Keinonen,et al. Mobile Usability: How Nokia Changed the Face of the Mobile Phone , 2003 .
[20] Uri Wilensky,et al. Learning through participatory simulations: network-based design for systems learning in classrooms , 1999, CSCL.
[21] Daniel Atkins,et al. Revolutionizing Science and Engineering Through Cyberinfrastructure: Report of the National Science Foundation Blue-Ribbon Advisory Panel on Cyberinfrastructure , 2003 .
[22] Vanessa Colella,et al. Participatory Simulations: Building Collaborative Understanding Through Immersive Dynamic Modeling , 2000 .
[23] S. Davis. Observations in classrooms using a network of handheld devices , 2003, J. Comput. Assist. Learn..
[24] Wm. A. Wulf,et al. Planning for Two Transformations in Education and Learning Technology: Report of a Workshop. , 2003 .
[25] David Pownell,et al. Getting a Handle on Handhelds: What To Consider before You Introduce Handheld Computers in Your Schools. , 2001 .
[26] Brigid Barron. Learning Ecologies for Technological Fluency: Gender and Experience Differences , 2004 .
[27] Roy D. Pea,et al. Functioning in the wireless classroom , 2004, The 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004. Proceedings..
[28] William G. Griswold,et al. ActiveCampus: experiments in community-oriented ubiquitous computing , 2004, Computer.
[29] G. Salomon. Distributed cognitions : psychological and educational considerations , 1997 .
[30] Gregory D. Abowd,et al. Cyberguide: A mobile context‐aware tour guide , 1997, Wirel. Networks.
[31] Jeffrey Nichols,et al. Taking handheld devices to the next level , 2004, Computer.
[32] R. Hepburn,et al. BEING AND TIME , 2010 .
[33] Roy D. Pea,et al. Seeing What We Build Together: Distributed Multimedia Learning Environments for Transformative Communications , 1994 .
[34] I. Graham. Understanding computers and cognition: A new foundation for design: This book by Terry Winograd and Fernando Flores was published by Addison Wesley in 1987 , 1988 .
[35] Jang-Ping Sheu,et al. A mobile butterfly-watching learning system for supporting independent learning , 2004, The 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004. Proceedings..
[36] Patricia Thornton,et al. Using mobile phones in education , 2004, The 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004. Proceedings..
[37] Basmat Parsad,et al. Internet Access in U.S. Public Schools and Classrooms: 1994?2003. ED TAB. NCES 2005-015. , 2005 .
[38] Terry Winograd,et al. Understanding computers and cognition - a new foundation for design , 1987 .
[39] Constance Fleuriot,et al. Children and emerging wireless technologies: investigating the potential for spatial practice , 2005, CHI.
[40] Regan L. Mandryk,et al. Supporting children's collaboration across handheld computers , 2001, CHI Extended Abstracts.
[41] Jeremy Roschelle. Toward low-cost, ubiquitous, collaborative computing for the math class , 1999 .
[42] Regina Royer,et al. What a Concept! Using Concept Mapping on Handheld Computers. , 2004 .
[43] Roy D. Pea,et al. A walk on the WILD side: how wireless handhelds may change CSCL , 2002, CSCL.
[44] Joseph Krajcik,et al. Log on education: Handheld devices are ready-at-hand , 2001, CACM.
[45] Joseph Krajcik,et al. Chemation: a handheld chemistry modeling and animation tool , 2004, IDC '04.
[46] Roy D. Pea,et al. Emerging Social Engineering in the Wireless Classroom , 2004, ICLS.