Animating Scanned Human Models

In this paper, we present a novel technique for animating the human model from whole body scanned data. In our method, the human model is represented with a layered model, its skeleton is generated automatically, and a simplified surface skin mapped to the underlying skeleton. We present methods for constructing and animating our models without manual intervention, a vertex blending technique is employed to create continuous and smooth deformation, and animation results are presented using motion capture data.

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