A polyhedron representation for computer vision
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My approach to computer vision is best characterized as inverse computer graphics. In computer graphics, the world is represented in sufficient detail so that the image forming process can be numerically simulated to generate synthetic television images; in the inverse, perceived television pictures (from a real TV camera) are analyzed to compute detailed geometric models.
[1] Douglas Stoker,et al. A database for designing large physical systems , 1975, AFIPS '75.