Consumer Citizens Online: Structure, Agency, and Gender in Online Participation

An interesting shift occurs within educational settings when the formality of learning environments is relaxed and students are given “free time” on the Internet. Educational websites disappear, music comes on, and different people in the room become experts. The screens, the sounds, the way students interact with technology, and the interactions between them change as they immerse themselves in games, social networks and commercial sites of their own choosing. Students update their profiles on websites, changing their photos as well as their lists of favorite films, television shows, and music. They play games, search for cheats, and find out what other gamers are saying about particular games and gaming systems. They look for clothes, shopping around for the best deals and identifying outfits through which they can express an individual style. One of the popular free-time activities I have observed in these situations is to play with online paperdolls on “dollmaker” sites. Particularly, though not exclusively, used by girls I observed aged eight to twelve, paperdoll sites contain clothes, hair, makeup, and accessories to drag and drop onto curvaceous cartoon-like figures. Wanting to look more closely at this shift between formal and free time, I ran a workshop in a school in London in which girls aged eleven to twelve designed their own dollmaker sites. One of the designs from the project is shown in Figure 1. The clothes, hair, earrings, and purse in this design are all stylized to match current trends. The outfit, with the display of midriff and peeking thigh, suggests a sexualized girl’s body. However, the body itself (colored lurid turquoise) was completely ignored by the girls, treated like a mannequin, and left unchanged from the template provided. On the surface, we could argue that the design reflects the influence of the fashion and beauty industries on girls. Given a space to design a body and clothing, this eleven-year-old produced an image that positions girls as sexual, as needing to be skinny, and as constant consumers of fashion and accessories. However, on the basis of the interviews and conversations I conducted with the girls, I was not willing to describe them as passive dupes of the beauty industries. Similarly, I was unwilling to see their other interactions during “free time” on the Internet as a matter of engagement in senseless violence, as video gaming is sometimes described, or as immersion in music which is manufactured and mind-numbingly dull, as some popular music is sometimes seen. Clearly, engagement on the Internet, even within the context of commercial culture, is not a passive activity. So how can we analyze online activities in ways which account for the power and influence of commercial industries, while at the same time recognizing how young people actively engage with the commodities these industries offer?

[1]  Rebekah Willett Constructing the Digital Tween: Market forces, adult concerns and girls interests , 2004 .

[2]  L. R. Shade,et al.  Gender and Community in the Social Construction of the Internet , 2002 .

[3]  C. Lévi-Strauss The Savage Mind , 1967 .

[4]  D. Cook The Commodification of Childhood: The Children’s Clothing Industry and the Rise of the Child Consumer , 2004 .

[5]  Alissa Quart,et al.  Branded: The Buying And Selling Of Teenagers , 2003 .

[6]  Anita Harris Future Girl: Young Women in the Twenty-First Century , 2003 .

[7]  Joseph Heath,et al.  The Rebel Sell: How the Counterculture Became Consumer Culture , 2005 .

[8]  A. Giddens,et al.  Modernity and Self-Identity: Self and Society in the Late Modern Age , 1992, The New Social Theory Reader.

[9]  Anoop Nayak,et al.  ‘Lads and laughter’: humour and the production of heterosexual hierarchies , 1997 .

[10]  N. Rose Governing the Soul: The Shaping of the Private Self , 1991 .

[11]  Douglas Rushkoff,et al.  Open Source Democracy: How Online Communication is Changing Offline Politics , 2003 .

[12]  M. Sahlins Culture and Practical Reason , 1979 .

[13]  B. Thorne,et al.  Gender Play: Girls and Boys in School , 1993 .

[14]  J. Butler Gender Trouble: Feminism and the Subversion of Identity , 1990 .

[15]  Richard M. Perloff,et al.  THIRD-PERSON EFFECT RESEARCH 1983–1992: A REVIEW AND SYNTHESIS , 1993 .

[16]  M. Foucault,et al.  Discipline and Punish: The Birth of the Prison , 2020, On Violence.

[17]  Martin Barker,et al.  Ill Effects: The Media/Violence Debate , 1997 .

[18]  Denise Sevick Bortree,et al.  Presentation of self on the Web: an ethnographic study of teenage girls’ weblogs , 2005 .

[19]  M. Castro Sahlins, m. Culture and practical reason, chicago, university of chicago, 1976 , 1988 .

[20]  Juliet B. Schor,et al.  Born to Buy: The Commercialized Child and the New Consumer Culture , 2004 .

[21]  Anne M. Cronin Advertising and Consumer Citizenship: Gender, Images and Rights , 2001 .

[22]  Naomi Wolf,et al.  The Beauty Myth: How Images of Beauty Are Used Against Women , 1990 .

[23]  Jane Kenway,et al.  Consuming Children: Education-Entertainment-Advertising , 2001 .

[24]  Patricia S. Mann Gender Trouble: Feminism and the Subversion of Identity , 1992 .

[25]  K. Chernin The Obsession: Reflections on the Tyranny of Slenderness , 1981 .

[26]  L. R. Shade,et al.  Neopian economics of play: children's cyberpets and online communities as immersive advertising in NeoPets.com , 2005 .

[27]  H Roberts,et al.  Risk Society: Towards a New Modernity , 1994 .

[28]  Angela McRobbie Notes on Postfeminism and Popular Culture: Bridget Jones and the New Gender Regime , 2004 .

[29]  A. Giddens Modernity and Self-Identity: Self and Society in the Late Modern Age , 1992, The New Social Theory Reader.

[30]  S. Turkle Life on the Screen: Identity in the Age of the Internet , 1997 .

[31]  M. Foucault,et al.  Discipline and Punish: The Birth of the Prison. , 1978 .

[32]  Catherine Driscoll Girls: Feminine Adolescence in Popular Culture and Cultural Theory , 2002 .

[33]  Angela McRobbie,et al.  Feminism and Youth Culture: From Jackie to Just Seventeen , 1991 .

[34]  Susannah R. Stern,et al.  Virtually Speaking: Girls' Self-Disclosure on the WWW , 2002 .

[35]  C. Griffin Troubled Teens: Managing Disorders of Transition and Consumption , 1997 .

[36]  D. Currie Girl Talk: Adolescent Magazines and Their Readers , 1999 .

[37]  Ellen Seiter The Internet playground , 2005 .

[38]  Robin Wooffitt,et al.  The language of youth subcultures: Social identity in action , 1995 .

[39]  K. Montgomery,et al.  Children's media culture in the new millennium: mapping the digital landscape. , 2000, The Future of children.

[40]  Jacqueline J. Kacen Girrrl power and boyyy nature: the past, present, and paradisal future of consumer gender identity , 2000 .

[41]  Valerie Walkerdine,et al.  Daddy’s Girl , 1997 .

[42]  C. Griffin Good girls, bad girls:anglo-centrism and diversity in the constitution of contemporary girlhood , 2004 .

[43]  J. Davies Negotiating femininities online , 2004 .