Force Rendering and its Evaluation of a Friction-Based Walking Sensation Display for a Seated User
暂无分享,去创建一个
[1] Luca Turchet,et al. A multimodal architecture for simulating natural interactive walking in virtual environments , 2011, PsychNology J..
[2] John F. Dannenhoffer,et al. Haptic footstep display , 2012, 2012 IEEE Haptics Symposium (HAPTICS).
[3] F. W. Galbraith,et al. Ground Loading from Footsteps , 1970 .
[4] Tsuyoshi Nishiwaki,et al. B-9 The influence of gait velocity on 3-dimensional reaction force in contact area , 2009 .
[5] Hiroo Iwata,et al. Gait Master: a versatile locomotion interface for uneven virtual terrain , 2001, Proceedings IEEE Virtual Reality 2001.
[6] A. De Luca,et al. Feedback/feedforward schemes for motion control of the cybercarpet , 2006 .
[7] Gerd Bruder,et al. Subliminal Reorientation and Repositioning in Virtual Reality During Eye Blinks , 2016, SUI.
[8] Tomohiro Amemiya,et al. Vestibulohaptic passive stimulation for a walking sensation , 2016, 2016 IEEE Virtual Reality (VR).
[9] Franck Multon,et al. Human Walking in Virtual Environments: perception, technology and applications , 2013 .
[10] Luca Turchet,et al. SoleSound: Towards a novel portable system for audio-tactile underfoot feedback , 2014, 5th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics.
[11] Bernhard E. Riecke,et al. Comparing leaning-based motion cueing interfaces for virtual reality locomotion , 2017, 2017 IEEE Symposium on 3D User Interfaces (3DUI).
[12] John M. Hollerbach,et al. Effect of Turning Strategy on Maneuvering Ability Using the Treadport Locomotion Interface , 2002, Presence: Teleoperators & Virtual Environments.
[13] Kiyoshi Kiyokawa,et al. HapStep: A Novel Method to Sense Footsteps While Remaining Seated Using Longitudinal Friction on the Sole of the Foot , 2016, AsiaHaptics.
[14] Stefania Serafin,et al. The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements , 2013, MIG.
[15] Gordon L Warren,et al. Temporal patterns of plantar pressures and lower-leg muscle activity during walking: effect of speed. , 2004, Gait & posture.
[16] Luca Turchet,et al. Haptic Feedback for Enhancing Realism of Walking Simulations , 2013, IEEE Transactions on Haptics.
[17] Toshikazu Ohshima,et al. Virtual ISU: locomotion interface for immersive VR experience in seated position (1) , 2016, SIGGRAPH Asia Posters.
[18] Maud Marchal,et al. The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step , 2012, 2012 IEEE Symposium on 3D User Interfaces (3DUI).
[19] Uwe Kloos,et al. Velocity-dependent dynamic curvature gain for redirected walking , 2011, 2011 IEEE Virtual Reality Conference.
[20] Mel Slater,et al. The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments , 1995, Virtual Environments.
[21] A. Thorstensson,et al. Ground reaction forces at different speeds of human walking and running. , 1989, Acta physiologica Scandinavica.
[22] Luca Turchet,et al. Interactive footsteps sounds modulate the sense of effort without affecting the kinematics and metabolic parameters during treadmill-walking , 2018 .
[23] Makoto Okada,et al. Comparison of Ground Reaction Forces between Overground and Treadmill Walking , 2002 .
[24] Hiroo Iwata,et al. Walking about virtual environments on an infinite floor , 1999, Proceedings IEEE Virtual Reality (Cat. No. 99CB36316).
[25] Zachary Wartell,et al. Leveraging change blindness for redirection in virtual environments , 2011, 2011 IEEE Virtual Reality Conference.