Working as playing? Consumer labor, guild and the secondary industry of online gaming in China
暂无分享,去创建一个
[1] John Banks,et al. Co-creating games: a co-evolutionary analysis , 2010, New Media Soc..
[2] P. Heelas,et al. The Values Of The Enterprise Culture: The Moral Debate , 1992 .
[3] Henry Jenkins. Convergence Culture: Where Old and New Media Collide , 2006 .
[4] M. Szablewicz. The ill effects of “opium for the spirit”: a critical cultural analysis of China's Internet addiction moral panic , 2010 .
[5] Cuihua Shen. The patterns, effects and evolution of player social networks in online gaming communities , 2010 .
[6] Mark Andrejevic,et al. Watching Television Without Pity , 2008 .
[7] J. Downing,et al. The realities of virtual play: video games and their industry in China , 2008 .
[8] Cara Wallis,et al. Mobile phones without guarantees: The promises of technology and the contingencies of culture , 2011, New Media Soc..
[9] D. Smythe. Communications: Blindspot of Western Marxism , 1977 .
[10] Andrew Ross,et al. Nice Work If You Can Get It: Life and Labor in Precarious Times , 2008 .
[11] N. Dyer-Witheford,et al. Games of Empire: Global Capitalism and Video Games , 2010 .
[12] Nikolas Rose,et al. Powers of Freedom: Contents , 1999 .
[13] Yu Hong. Distinctive Characteristics of China's Path of ICT Development — A Critical Analysis of Chinese Developmental Strategies in Light of the Eastern Asian Model , 2014 .
[14] Matthew M. Chew,et al. Virtual property in China: The emergence of gamer rights awareness and the reaction of game corporations , 2011, New Media Soc..
[15] Julian R. Kücklich,et al. Precarious Playbour: Modders and the Digital Games Industry , 2005 .
[16] S. Kline,et al. Digital Play: The Interaction of Technology, Culture, and Marketing , 2003 .
[17] I. Bogost,et al. Games of Empire: Global Capitalism and Video Games , 2010 .
[18] Andrea Zeffiro. Network Culture: Politics for the Information Age , 2006 .
[19] Patrik Ström,et al. Enmeshed in Games with the Government , 2008, Games Cult..
[20] Mary Celeste Kearney,et al. Branding the Post-Feminist Self: Girls’ Video Production and YouTube Sarah Banet-Weiser Forthcoming in Mediated Girlhoods: New Explorations of Girls' Media Culture, ed , 2011 .
[21] M. Foucault,et al. The History of Sexuality, Volume 1: An Introduction , 1990 .
[22] M. Hardt,et al. Value and Affect , 2008 .
[23] N. Rose. Powers of Freedom: Reframing Political Thought , 1999 .
[24] I. Munro,et al. Empire: The Coming of the Control Society Empire: The Coming of the Control Society Empire: The Coming of the Control Society Empire: The Coming of the Control Society , 2002 .
[25] Aihwa Ong,et al. Neoliberalism as exception , 2006 .
[26] Y. Benkler,et al. The Wealth of Networks , 2008 .
[27] D. Smythe,et al. Dependency Road: Communications, Capitalism, Consciousness, and Canada , 1982 .
[28] Dh Goff. Global Productions: Labor in the Making of the "Information Society" , 1999 .