Visualizing Progressions for Education and Game Design
暂无分享,去创建一个
[1] Herman Chernoff,et al. The Use of Faces to Represent Points in k- Dimensional Space Graphically , 1973 .
[2] G. Dunteman. Principal Components Analysis , 1989 .
[3] Pak Chung Wong,et al. 30 Years of Multidimensional Multivariate Visualization , 1994, Scientific Visualization.
[4] Andreas Buja,et al. Interactive High-Dimensional Data Visualization , 1996 .
[5] Ben Shneiderman,et al. LifeLines: visualizing personal histories , 1996, CHI.
[6] Silvia Miksch,et al. Metaphors of movement: a visualization and user interface for time-oriented, skeletal plans , 2001, Artif. Intell. Medicine.
[7] Lucy T. Nowell,et al. ThemeRiver: Visualizing Thematic Changes in Large Document Collections , 2002, IEEE Trans. Vis. Comput. Graph..
[8] I K Fodor,et al. A Survey of Dimension Reduction Techniques , 2002 .
[9] P. Sánchez,et al. VISUALIZATION METHODS FOR TIME-DEPENDENT DATA-AN OVERVIEW , 2003 .
[10] Ruck Thawonmas,et al. Clustering of Online Game Users Based on Their Trails Using Self-organizing Map , 2006, ICEC.
[11] Leland Wilkinson,et al. Playfair’s commerical and political atlas and statistical breviary , 2007 .
[12] Richard G. Baraniuk,et al. Random Projections of Smooth Manifolds , 2009, Found. Comput. Math..
[13] Georgios N. Yannakakis,et al. Player modeling using self-organization in Tomb Raider: Underworld , 2009, 2009 IEEE Symposium on Computational Intelligence and Games.
[14] Yun-En Liu,et al. Gameplay analysis through state projection , 2010, FDG.
[15] Günter Wallner,et al. A spatiotemporal visualization approach for the analysis of gameplay data , 2012, CHI.
[16] Yun-En Liu,et al. The impact of tutorials on games of varying complexity , 2012, CHI.
[17] Zoran Popovic,et al. A mixed-initiative tool for designing level progressions in games , 2013, UIST.
[18] Yun-En Liu,et al. The effects of age on player behavior in educational games , 2013, FDG.
[19] Günter Wallner,et al. Visualization-based analysis of gameplay data - A review of literature , 2013, Entertain. Comput..
[20] Sumit Gulwani,et al. A trace-based framework for analyzing and synthesizing educational progressions , 2013, CHI.
[21] Eleanor O'Rourke,et al. Brain points: a growth mindset incentive structure boosts persistence in an educational game , 2014, CHI.
[22] Sergey Levine,et al. Offline policy evaluation across representations with applications to educational games , 2014, AAMAS.
[23] A. Adithya. Parallel Coordinates , 2015 .