The Distribution of Carried Items in Urban Environments
暂无分享,去创建一个
[1] C. Karen Liu,et al. Learning physics-based motion style with nonlinear inverse optimization , 2005, ACM Trans. Graph..
[2] Daniel Thalmann,et al. Unique Character Instances for Crowds , 2009, IEEE Computer Graphics and Applications.
[3] Bernard Moulin,et al. Crowdmags: Multi-Agent Geo-Simulation of Crowd and Control Forces Interactions , 2010 .
[4] Daniel Thalmann,et al. Crowd Simulation, Second Edition , 2013 .
[5] Bernard Moulin,et al. Crowdmags: Multi-Agent Geo-Simulation of Crowd and Control Forces Interactions , 2010 .
[6] J. Baxter. Interpersonal spacing in natural settings. , 1970, Sociometry.
[7] Norman I. Badler,et al. Animating synthetic dyadic conversations with variations based on context and agent attributes , 2012, Comput. Animat. Virtual Worlds.
[8] Nigel Thrift,et al. Times, Spaces and Places. A Chronogeographic Perspective , 1981 .
[9] Lucas Kovar,et al. Splicing Upper‐Body Actions with Locomotion , 2006, Comput. Graph. Forum.
[10] Lucas Kovar,et al. Fast and accurate goal-directed motion synthesis for crowds , 2005, SCA '05.
[11] Daniel Thalmann,et al. Crowd Simulation , 2007, Wiley Encyclopedia of Computer Science and Engineering.
[12] Norman I. Badler,et al. Virtual Crowds: Methods, Simulation, and Control , 2008, Virtual Crowds: Methods, Simulation, and Control.
[13] Simeon J. Simoff,et al. AUTHENTIC INTERACTIVE REENACTMENT OF CULTURAL HERITAGE WITH 3D VIRTUAL WORLDS AND ARTIFICIAL INTELLIGENCE , 2010, Appl. Artif. Intell..
[14] Norman I. Badler,et al. Perceptually Realistic Behavior through Alibi Generation , 2010, AIIDE.