Connected Libraries: Surveying the Current Landscape and Charting a Path to the Future

Connected learning is a powerful educational framework that emphasizes creative and social learning experiences that are driven by learners’ personal interests. The framework’s core principles include learning contexts that are peer supported, interest powered, and academically oriented along with experiences that are production centered, openly networked, and bring together learners and adults around a shared purpose (Ito et al., 2013). The “connected” in connected learning refers to connecting in-school and out-of-school learning, connecting interests to opportunities, and connecting the learner to peers and mentors. In making these connections across the entire “youth learning ecology” (Martin, 2015), the connected learning framework promotes an equity agenda meant to help close the economic and cultural gaps faced by many non-dominant youth (youth from sociocultural groups who have historically been excluded from institutionalized sources of power) (Braun, Hartman, Hughes- Hassell, Kumasi, & Yoke, 2014; Ito et al., 2013). Success in today’s information-based society requires not only access to information, but to the skills and literacy to use information to create value and knowledge (Garmer, 2014). The connected learning framework addresses this need. As social and technological hubs for their communities, libraries are natural environments to connect learning, creativity, and knowledge production. The Institute of Museum and Library Services (IMLS) and the MacArthur Foundation have recognized this opportunity in their funding and research priorities (Braun et al., 2014; Institute of Museum and Library Services, 2014; MacArthur Foundation, 2015). While libraries are being recognized as ideal environments to promote connected learning opportunities for youth, most of the available literature on connected learning in libraries has been focused on individual case studies; it is therefore not generalizable to libraries of different sizes and capacities, and serving diverse populations (Hill, Pro tt, & Streams, 2015). Our IMLS-funded project, ConnectedLib, seeks to ll this gap by examining the different types of connected learning that are happening in public libraries across the United States, shedding light on the challenges in facilitating connected learning in libraries, and providing the resources that are needed for teen librarians to implement connected learning successfully at their libraries. Our first step is to bring together and synthesize the existing relevant literature into a single overview — this document. In the following pages, we examine what connected learning is and how it has evolved. We provide examples of connected learning in libraries, discuss opportunities and challenges, and review existing resources for public librarians who wish to implement connected learning principles in their youth programming. We also discuss how the ConnectedLib project plans to address gaps in the existing connected learning research and resources for libraries.

[1]  Sara Howard,et al.  Connected Learning Linking Academics , Popular Culture , and Digital Literacy in a Young Urban Scholars Book Club , 2022 .

[2]  John B. Horrigan,et al.  Digital Readiness Gaps. , 2016 .

[3]  Kris D. Gutiérrez,et al.  Connected Learning: An Agenda for Research and Design , 2013 .

[4]  L. S. Vygotskiĭ,et al.  Mind in society : the development of higher psychological processes , 1978 .

[5]  Jennifer Velasquez Lessons Learned from a New Teen Space: What Are the Results When a Teen Space Is Designed with Input from Teens and a Focus on Teen Needs? , 2016 .

[6]  Alex Byrne Designing the Library of the Future , 2010 .

[7]  Mizuko Ito,et al.  Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media , 2009 .

[8]  伊藤 瑞子 Living and learning with new media : summary of findings from the digital youth project , 2009 .

[9]  J. Horrigan Libraries at the Crossroads , 2015 .

[10]  Katie Salen,et al.  Quest to Learn: Developing the School for Digital Kids , 2010 .

[11]  Becky Herr-Stephenson,et al.  Digital Media and Technology in Afterschool Programs, Libraries, and Museums , 2011 .

[12]  Rachel Stout Hand in Hand: Teens, Tech, and Community Engagement , 2015 .

[13]  Cynthia Blayer Digital Media and Technology , 2014 .

[14]  Joseph Kahne,et al.  The Civic Potential of Video Games , 2009 .

[15]  Kimberly Austin,et al.  YOUmedia Chicago: Reimagining Learning, Literacies, and Libraries--A Snapshot Of Year 1. Working Paper. , 2010 .

[16]  Mizuko Ito,et al.  Connected Learning and the Future of Libraries , 2013 .

[17]  Katie Davis,et al.  Connected learning in and after school: Exploring technology's role in the learning experiences of diverse high school students , 2016, Inf. Soc..

[18]  Michael Cole,et al.  The Fifth Dimension: An After-School Program Built on Diversity , 2006 .

[19]  James A. Jaramillo Vygotsky's Sociocultural Theory and Contributions to the Development of Constructivist Curricula , 1996 .

[20]  Sarah Kepple Intentionally Backwards, the Future of Learning in Libraries , 2013 .

[21]  Susan E. Sporte,et al.  Teens, Digital Media, and the Chicago Public Library. Research Report. , 2013 .

[22]  Allison Druin,et al.  The role of school librarians in enhancing science learning , 2015, J. Libr. Inf. Sci..

[23]  Shayne B. Piasta,et al.  Impact of Library-Based Summer Reading Clubs on Primary-Grade Children’s Literacy Activities and Achievement , 2015, The Library Quarterly.

[24]  C. James Young People, Ethics, and the New Digital Media: A Synthesis from the GoodPlay Project , 2009 .

[25]  Henry Jenkins Confronting the Challenges of Participatory Culture: Media Education for the 21st Century , 2006 .

[26]  Caitlin K. Martin,et al.  The Digital Youth Network: Cultivating Digital Media Citizenship in Urban Communities , 2014 .

[27]  William R. Penuel,et al.  Measuring experiences of interest-related pursuits in connected learning , 2017 .

[28]  Kimberly Richards,et al.  Affordances of a scaffolded‐social learning network , 2011 .

[29]  K. Peppler,et al.  The Computer Clubhouse: Constructionism and Creativity in Youth Communities. Technology, Education--Connections. , 2009 .

[30]  Sarah C. Malin What If? Exploring How Libraries Can Embody Trends of the Twenty-First Century , 2012 .

[31]  Sonia Livingstone,et al.  Gradations in digital inclusion: children, young people and the digital divide , 2007, New Media Soc..

[32]  Mark Bilandzic Connected learning in the library as a product of hacking, making, social diversity and messiness , 2016, Interact. Learn. Environ..

[33]  Kris D. Gutiérrez,et al.  Cultural Ways of Learning: Individual Traits or Repertoires of Practice , 2003 .