Discounting in Games across Time Scales

We introduce two-level discounted games played by two players on a perfect-information stochastic game graph. The upper level game is a discounted game and the lower level game is an undiscounted reachability game. Two-level games model hierarchical and sequential decision making under uncertainty across different time scales. We show the existence of pure memoryless optimal strategies for both players and an ordered field property for such games. We show that if there is only one player (Markov decision processes), then the values can be computed in polynomial time. It follows that whether the value of a player is equal to a given rational constant in two-level discounted games can be decided in NP intersected coNP. We also give an alternate strategy improvement algorithm to compute the value.

[1]  P. Kumar,et al.  Existence of Value and Randomized Strategies in Zero-Sum Discrete-Time Stochastic Dynamic Games , 1981 .

[2]  J. Filar,et al.  Competitive Markov Decision Processes , 1996 .

[3]  Anne Condon,et al.  On Algorithms for Simple Stochastic Games , 1990, Advances In Computational Complexity Theory.

[4]  Anne Condon,et al.  The Complexity of Stochastic Games , 1992, Inf. Comput..

[5]  Donald A. Martin,et al.  The determinacy of Blackwell games , 1998, Journal of Symbolic Logic.

[6]  L. Shapley,et al.  Stochastic Games* , 1953, Proceedings of the National Academy of Sciences.

[7]  Igor Walukiewicz,et al.  How much memory is needed to win infinite games? , 1997, Proceedings of Twelfth Annual IEEE Symposium on Logic in Computer Science.