Multi-projector virtual environment based on PC cluster has characteristics of low cost, high resolution and widely visual angle, which has become a research hotspot in Virtual Reality application. Geometric distortion calibration and seamless splicing is key problems in multi-projector display. The paper does research on geometry calibration method and edge blending. It proposes an automatic calibration preprocessing algorithm based on a camera, which projects images to the regions expected in terms of the relation between a plane surface and a curved surface and texture mapping method. In addition, overlap regions, which bring about intensity imbalance regions, may be adjusted by an edge blending function. Implementation indicates that the approach can accomplish geometry calibration and edge blending on an annular screen.
[1]
Greg Welch,et al.
The office of the future: a unified approach to image-based modeling and spatially immersive displays
,
1998,
SIGGRAPH.
[2]
Adam Finkelstein,et al.
Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera
,
2000,
Proceedings Visualization 2000. VIS 2000 (Cat. No.00CH37145).
[3]
Ruan Rui-qing.
New Solution of Geometrical Calibration Based on Immersive Multiprojector Displays
,
2006
.
[4]
Ruigang Yang,et al.
Camera-based calibration techniques for seamless multiprojector displays
,
2005,
IEEE Transactions on Visualization and Computer Graphics.