The Web-Supported Negotiation Game "Surfing Global Change": Rules, History and Experiences

The negotiation oriented and partly web-based game “Surfing Global Change†(SGC, © Gilbert Ahamer) was originally invented and implemented by the author and copyright holder for use in advanced interdisciplinary university courses in the spirit of ‘blended learning.’ Didactics of SGC is grounded in “active, self-organized learning†, training of “competence to act†and responsibility for both practicable and sustainable solutions for the future society, hence constructionist “creation of meaning†. This paper presents the rules of the game as a case study of rule-based online learning tool, used over two dozen times at Austrian universities. The outlay of SGC aims at weighing out competition vs. consensus, self-study vs. team work, sharpening one’s own standpoint vs. readiness to compromise, differentiation into details vs. integration into a whole, and hence, seeks to mirror professional realities. In this spirit, the architecture of SGC provides a framework for “game-based learning†along five interactive game levels. SGC’s rules trigger two distinct processes: social dynamics among peer students in the class and their individual striving for good grades. These two targets provide useful tension during game play.

[1]  Mahesh S. Raisinghani,et al.  Editorial Preface , 2004, Electron. Commer. Res..

[2]  R. Peters Freedom to learn: A view of what education might become , 1970 .

[3]  Philip Barker Pictorial Pedagogy , 2011, Int. J. Online Pedagog. Course Des..

[4]  Graeme Salter,et al.  Comparing online and traditional teaching : a different approach , 2003 .

[5]  G. Ahamer,et al.  Web‐based exchange of views enhances “Global Studies” , 2011 .

[6]  Roni Linser,et al.  Dynamic Goal-Based Role-Play Simulation on the Web: A Case Study , 2000, J. Educ. Technol. Soc..

[7]  J. Klabbers Gaming and Simulation: Principles of a Science of Design , 2003 .

[8]  H. Foerster,et al.  Wahrheit ist die Erfindung eines Lügners : Gespräche für Skeptiker , 2001 .

[9]  Howard S. Barrows,et al.  Is it Truly Possible to Have Such a Thing as dPBL? , 2002 .

[10]  A. Sivan The Implementation of Peer Assessment: An action research approach , 2000 .

[11]  Gilbert Ahamer,et al.  Negotiate Your Future: Web-Based Role Play. , 2004 .

[12]  Li-Mei Grace Lin,et al.  The Integration of Web2Quest Technology into Multicultural Curriculum in Teacher Education: A Potential for Globalization , 2011, Int. J. Online Pedagog. Course Des..

[13]  J. Dewey,et al.  Erfahrung und Natur , 2007 .

[14]  Alfred Bork Adult education, lifelong learning, and the future , 2001 .

[15]  Chun-Yi Shen,et al.  An Exploration of Students' Participation, Learning Process, and Learning Outcomes in Web 2.0 Computer Supported Collaborative Learning , 2011, Int. J. Online Pedagog. Course Des..

[16]  G. Ahamer IT-supported Interaction Creates Discursive Spaces , 2011 .

[17]  Beate Bruns,et al.  Multimediales Lernen im Netz , 1999 .

[18]  Jan H. G. Klabbers The Emerging Field of Simulation & Gaming: Meanings of a Retrospect , 2001 .

[19]  K. Fernow New York , 1896, American Potato Journal.

[20]  David Myers Simulation, Gaming, and the Simulative , 1999 .

[21]  EuGH Umweltverträglichkeitsprüfung bei bestimmten öffentlichen und privaten Projekten , 2011 .

[22]  Mahesh S. Raisinghani,et al.  Personality Scales and Learning Styles: Pedagogy for Creating an Adaptive Web-Based Learning System , 2011, Int. J. Online Pedagog. Course Des..

[23]  James J. Kirk The Making of a Gaming-Simulation Course: A Personal Tale , 2004 .

[24]  Liyan Song,et al.  Digital Game-Based Learning , 2014 .

[25]  Robert G. Schwartz,et al.  The CONGRUENCE TM Game: a team-building exercise for students of entrepreneurship , 2002 .

[26]  Frans Ronteltap,et al.  Activity and Interaction of Students in an Electronic Learning Environment for Problem-Based Learning , 2002 .

[27]  Lawrence A. Tomei Top Technologies for Integrating Online Instruction , 2011, Int. J. Online Pedagog. Course Des..

[28]  Mei-Chi Chen,et al.  Dialogues and Perception of Intersubjectivity in a Small Group , 2011, Int. J. Online Pedagog. Course Des..

[29]  Dennis L. Meadows,et al.  Tools for Understanding the Limits to Growth: Comparing a Simulation and a Game , 2001 .

[30]  G. Ahamer A structured basket of models for global change , 2001 .

[31]  David Reilly,et al.  THE POWER POLITICS GAME: offensive realism in theory and practice , 2003 .

[32]  Gilbert Ahamer A short history of web based learning including GIS , 2010 .

[33]  Eric Zhi-Feng Liu,et al.  Investigating Adolescent Bloggers from the Perspective of Creative Subculture , 2011, Int. J. Online Pedagog. Course Des..

[34]  Lasse Lipponen,et al.  Podcasts as Learner-Created Content in Higher Education , 2011, Int. J. Online Pedagog. Course Des..

[35]  William B. Borgers DEMOCRACY AND EDUCATION. , 1919 .

[36]  D. Harvey,et al.  The Condition of Postmodernity. An Enquiry into the Origins of Cultural Change (an excerpt) , 1991, Journal of Economic Sociology.

[37]  Barry Richmond,et al.  Systems thinking: critical thinking skills for the 1990s and beyond , 1993 .

[38]  Hea-Jin Lee,et al.  Reflecting on Portfolio Development: How Does the Portfolio Facilitate a Preservice Teacher's Growth? , 2011, Int. J. Online Pedagog. Course Des..