Distributed Supercomputing for Graphics Applications: A Case Study on an Implementation of the Radiosity Approach

Besides the ray tracing technique, the radiosity method is another major approach for global illumination modeling in the field of computer graphics. Since this method needs a huge amount of storage space (both memory and disk) and a long pre-computation cycle, it is not suitable to implement it on conventional workstations, so therefore that supercomputers are necessary for such kind of graphics applications.