VR Learning : Potential and Challenges for the Use of 3 D Environments in Education and Training

There is some evidence that Virtual Reality (VR) can contribute to raise interest and motivation in students and to effe ctively support knowledge transfer, since the learning process can be settled within an experiential framework. However, the practical potential of VR is still being explored: understanding how to use Virtual Reality to support training and learning activities presents a substantial challenge for the designers and evaluators of this learning technology. This chapter has the main aim of discussing the rationale and main benefits for the use of virtual environments in education and training. A number of key attributes of VR environments will be described and discussed in relationship to educational theory and pedagogical practice, in order to establish a possible theoretical basis for VR learning. Significant research and projects carried out in this field will be also presented, together with suggestions and guidelines for future development of VR learning systems. However, further research is required, both on technological side and on key issues such as transfer of learning, appropriate curriculum implementation, elements of effective VR design, and the psychological and social impact of the technology use.

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