Injecting computational thinking into computing activities for middle school girls

[1]  D. Schunk,et al.  Risk Taking: Theoretical, Empirical, and Educational Considerations , 1991 .

[2]  Kristin Hughes,et al.  Designing opportunities to spark and nurture scientific inquiry in middle school girls , 2005, DUX '05.

[3]  Elizabeth Sklar,et al.  Using educational robotics to engage inner-city students with technology , 2004 .

[4]  Diane Horton,et al.  Gr8 designs for Gr8 girls: a middle-school program and its evaluation , 2009, SIGCSE '09.

[5]  Jill Denner,et al.  Can middle-schoolers use Storytelling Alice to make games?: results of a pilot study , 2009, FDG.

[6]  Glenn D. Blank,et al.  Inspiring future IT professionals with Mars rovers , 2008 .

[7]  Iris Tabak,et al.  Synergy: A Complement to Emerging Patterns of Distributed Scaffolding , 2004, The Journal of the Learning Sciences.

[8]  Stephen Cooper Developing Algorithmic Thinking with Alice , 2000 .

[9]  Leanne M. Hirshfield,et al.  Through the looking glass: teaching CS0 with Alice , 2007, SIGCSE.

[10]  Nikolaos Papanikolopoulos,et al.  Second annual robotics summer camp for underrepresented students , 2007, ITiCSE.

[11]  Charles E. Frank,et al.  Experiences hosting high school summer camps to promote university outreach , 2004 .

[12]  David C. Webb,et al.  Scalable game design and the development of a checklist for getting computational thinking into public schools , 2010, SIGCSE.

[13]  Janet L. Kolodner,et al.  Promoting Learning in Informal Learning Environments , 2006, ICLS.

[14]  Caitlin Kelleher,et al.  Lessons Learned from Designing a Programming System to Support Middle School Girls Creating Animated Stories , 2006, Visual Languages and Human-Centric Computing (VL/HCC'06).

[15]  John M. Carroll,et al.  Exploring Exploring a Word Processor , 1985, Hum. Comput. Interact..

[16]  Mary Beth Rosson,et al.  A scaffolded introduction to dynamic website development for female high school students , 2009, SIGCSE '09.

[17]  Seymour Papert,et al.  The Children's Machine , 1993 .

[18]  Y. Kafai Electronic Play Worlds: Gender Differences in Children's Construction of Video Games , 2012 .

[19]  S. Puntambekar,et al.  Tools for Scaffolding Students in a Complex Learning Environment: What Have We Gained and What Have We Missed? , 2005 .

[20]  L. Vygotsky Mind in Society: The Development of Higher Psychological Processes: Harvard University Press , 1978 .

[21]  Alan Siegel,et al.  MPCT: media propelled computational thinking , 2010, SIGCSE.

[22]  Caitlin Kelleher,et al.  Storytelling alice motivates middle school girls to learn computer programming , 2007, CHI.

[23]  Jeannette M. Wing An introduction to computer science for non-majors using principles of computation , 2007, SIGCSE.

[24]  Susan M. Williams,et al.  When Computer Technologies Meet the Learning Sciences: Issues and Opportunities , 2000 .

[25]  Barbara Ericson,et al.  "Georgia computes!": improving the computing education pipeline , 2009, SIGCSE '09.

[26]  Ursula Wolz,et al.  Computational Thinking and Expository Writing in the Middle School , 2011, TOCE.

[27]  J. Piaget Intellectual Evolution from Adolescence to Adulthood , 1972 .

[28]  John M. Carroll,et al.  Ten misconceptions about minimalism , 1996 .

[29]  Lecia Jane Barker,et al.  Exploring factors that influence computer science introductory course students to persist in the major , 2009, SIGCSE '09.

[30]  Mary Beth Rosson,et al.  Scaffolded examples for learning object-oriented design , 1996, CACM.

[31]  Susan H. Rodger,et al.  Engaging middle school teachers and students with alice in a diverse set of subjects , 2009, SIGCSE '09.

[32]  Stephanie Fisher,et al.  Girls playing games: rethinking stereotypes , 2007, Future Play.

[33]  Seymour Papert,et al.  Mindstorms: Children, Computers, and Powerful Ideas , 1981 .

[34]  Heidi C. Webb Computer applications for the classroom: a review , 2012 .

[35]  John Millar Carroll The Nurnberg Funnel: Designing Minimalist Instruction for Practical Computer Skill , 1990 .

[36]  Joanna Goode,et al.  Exploring Computer Science: A Case Study of School Reform , 2011, TOCE.

[37]  Starr Roxanne Hiltz,et al.  Learning to Work in Partially Distributed Teams: An Analysis of Emergent Communication Structures and Technology Appropriation , 2010, 2010 43rd Hawaii International Conference on System Sciences.

[38]  Gwen Nugent,et al.  The use of digital manipulatives in k-12: robotics, GPS/GIS and programming , 2009, 2009 39th IEEE Frontiers in Education Conference.

[39]  Joel C. Adams Alice, middle schoolers & the imaginary worlds camps , 2007, SIGCSE '07.

[40]  Mary Beth Rosson,et al.  Exploring careers while learning Alice 3D: a summer camp for middle school girls , 2011, SIGCSE '11.

[41]  Allan Fisher,et al.  Unlocking the Clubhouse : Women in Computing by Allan Fisher , 2015 .

[42]  Jesse M. Heines,et al.  Teaching computational thinking through musical live coding in scratch , 2010, SIGCSE.

[43]  Chris Stephenson,et al.  Bringing computational thinking to K-12: what is Involved and what is the role of the computer science education community? , 2011, INROADS.

[44]  Deborah Compeau,et al.  Computer Self-Efficacy: Development of a Measure and Initial Test , 1995, MIS Q..

[45]  Joel C. Adams Scratching middle schoolers' creative itch , 2010, SIGCSE.

[46]  H.K. Edwards,et al.  Teaching Alice in Hawai’i: Cultural perspectives , 2007, 2007 37th Annual Frontiers In Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports.

[47]  Rosalie J. Ocker,et al.  Communication Structures in Partially Distributed Teams: The Importance of Inclusiveness , 2009, AMCIS.

[48]  Randy F. Pausch,et al.  Teaching objects-first in introductory computer science , 2003, SIGCSE.

[49]  Sue Bennett,et al.  The 'digital natives' debate: A critical review of the evidence , 2008, Br. J. Educ. Technol..

[50]  Stephen Chi-fai Chan,et al.  Learning programming through fashion and design: a pilot summer course in wearable computing for middle school students , 2009, SIGCSE '09.

[51]  A. Bandura,et al.  Multifaceted impact of self-efficacy beliefs on academic functioning. , 1996, Child development.

[52]  Richard Lehrer,et al.  Reflective Teaching of Logo , 1999 .