Natural neighbor interpolation based grid DEM construction using a GPU
暂无分享,去创建一个
[1] Randima Fernando,et al. The GeForce 6 series GPU architecture , 2005, SIGGRAPH Courses.
[2] Jens H. Krüger,et al. A Survey of General‐Purpose Computation on Graphics Hardware , 2007, Eurographics.
[3] John Hart,et al. ACM Transactions on Graphics: Editorial , 2003, SIGGRAPH 2003.
[4] David Blythe. The Direct3D 10 system , 2006, ACM Trans. Graph..
[5] Eitan Grinspun,et al. Sparse matrix solvers on the GPU: conjugate gradients and multigrid , 2003, SIGGRAPH Courses.
[6] Thomas A. Hennig,et al. The Shuttle Radar Topography Mission , 2001, Digital Earth Moving.
[7] Pankaj K. Agarwal,et al. I/O-Efficient Construction of Constrained Delaunay Triangulations , 2005, ESA.
[8] Dinesh Manocha,et al. Fast and approximate stream mining of quantiles and frequencies using graphics processors , 2005, SIGMOD '05.
[9] Suresh Venkatasubramanian,et al. Hardware-Assisted Natural Neighbor Interpolation , 2005, ALENEX/ANALCO.
[10] Lars Arge. External-Memory Algorithms with Applications in Geographic Information Systems , 1997 .
[11] Herbert Edelsbrunner,et al. Three-dimensional alpha shapes , 1992, VVS.
[12] Pankaj K. Agarwal,et al. From Point Cloud to Grid DEM: A Scalable Approach , 2006 .
[13] Tom Davis,et al. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL) , 2005 .
[14] Dinesh Manocha,et al. Fast and reliable collision detection using graphics processors , 2005, Symposium on Computational Geometry.
[15] Dave Shreiner,et al. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 , 2007 .
[16] H. Mitásová,et al. Interpolation by regularized spline with tension: I. Theory and implementation , 1993 .
[17] Henry P. Moreton,et al. The GeForce 6800 , 2005, IEEE Micro.
[18] Tom Davis,et al. Opengl programming guide: the official guide to learning opengl , 1993 .
[19] Nabil H. Mustafa,et al. Streaming Geometric Optimization Using Graphics Hardware , 2003, ESA.
[20] Guillaume Caumon,et al. Concurrent number cruncher: a GPU implementation of a general sparse linear solver , 2009, Int. J. Parallel Emergent Distributed Syst..
[21] R. Sibson,et al. A brief description of natural neighbor interpolation , 1981 .
[22] Arie E. Kaufman,et al. GPU-Based flow simulation with complex boundaries , 2010 .
[23] Pankaj K. Agarwal,et al. TerraStream: from elevation data to watershed hierarchies , 2007, GIS.
[24] Dinesh Manocha,et al. Fast computation of generalized Voronoi diagrams using graphics hardware , 1999, SIGGRAPH.