Easy Realignment of k-DOP Bounding Volumes
暂无分享,去创建一个
[1] Joseph S. B. Mitchell,et al. Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs , 1998, IEEE Trans. Vis. Comput. Graph..
[2] O. Devillers,et al. Faster Triangle-Triangle Intersection Tests , 2002 .
[3] Michael Ian Shamos,et al. Computational geometry: an introduction , 1985 .
[4] Martin Held,et al. ERIT - A Collection of Efficient and Reliable Intersection Tests , 1997, J. Graphics, GPU, & Game Tools.
[5] Philip M. Hubbard,et al. Approximating polyhedra with spheres for time-critical collision detection , 1996, TOGS.
[6] Gabriel Zachmann,et al. Rapid collision detection by dynamically aligned DOP-trees , 1998, Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180).
[7] Jarek Rossignac,et al. Tribox bounds for three-dimensional objects , 1999, Comput. Graph..
[8] Tomas Akenine-Möller,et al. A Fast Triangle-Triangle Intersection Test , 1997, J. Graphics, GPU, & Game Tools.
[9] Stefan Kimmerle,et al. Improved Collision Detection and Response Techniques for Cloth Animation , 2002 .
[10] Ming C. Lin,et al. Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition , 2001, Comput. Graph. Forum.
[11] Gino van den Bergen. Efficient Collision Detection of Complex Deformable Models using AABB Trees , 1997, J. Graphics, GPU, & Game Tools.
[12] Subhash Suri,et al. Analysis of a bounding box heuristic for object intersection , 1999, SODA '99.
[13] Gabriel Zachmann,et al. Optimizing the Collision Detection Pipeline , 2001 .
[14] Dinesh Manocha,et al. OBBTree: a hierarchical structure for rapid interference detection , 1996, SIGGRAPH.
[15] Karel Zikan,et al. Lower Bound of Distance in 3D , 1997 .
[16] Dinesh Manocha,et al. Fast distance queries with rectangular swept sphere volumes , 2000, Proceedings 2000 ICRA. Millennium Conference. IEEE International Conference on Robotics and Automation. Symposia Proceedings (Cat. No.00CH37065).
[17] Martin Held,et al. Evaluation of Collision Detection Methods for Virtual Reality Fly-Throughs , 1995 .
[18] Ming C. Lin,et al. Collision Detection between Geometric Models: A Survey , 1998 .