Boundaries facilitate spatial orientation in virtual environments

Teleporting is a popular interface for locomotion through virtual environments (VEs). However, teleporting can cause disorientation. Spatial boundaries, such as room walls, are effective cues for reducing disorientation. This experiment explored the characteristics that make a boundary effective. All boundaries tested reduced disorientation, and boundaries representing navigational barriers (e.g., a fence) were no more effective than those defined only by texture changes (e.g., flooring transition). The findings indicate that boundaries need not be navigational barriers to reduce disorientation, giving VE designers greater flexibility in the spatial cues to include.

[1]  Jonathan W. Kelly,et al.  Teleporting through virtual environments: Effects of path scale and environment scale on spatial updating , 2020, IEEE Transactions on Visualization and Computer Graphics.

[2]  Doug A. Bowman,et al.  Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques , 1997, Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality.

[3]  Russell A. Epstein,et al.  The Occipital Place Area Is Causally Involved in Representing Environmental Boundaries during Navigation , 2016, Current Biology.

[4]  Jonathan W. Kelly,et al.  Spatial cognitive implications of teleporting through virtual environments. , 2019, Journal of experimental psychology. Applied.

[5]  Neil Burgess,et al.  Distinct error-correcting and incidental learning of location relative to landmarks and boundaries , 2008, Proceedings of the National Academy of Sciences.

[6]  Sang Wan Lee,et al.  Boundaries in spatial cognition: Looking like a boundary is more important than being a boundary. , 2018, Journal of experimental psychology. Learning, memory, and cognition.