Game Architecture and Design: A New Edition

II Team Building and Management 9 Current Methods of Team Management 227 10 Roles and Divisions 245 11 The Software Factory 263 12 Milestones and Deadlines 293 13 Procedures and “Process” 327 14 Troubleshooting 367 15 The Future of the Industry 409 III Game Architecture 16 Current Development Methods 433 17 Initial Design 457 18 Use of Technology 511 19 Building Blocks 553 20 Initial Architecture Design 607 21 Development 637 22 The Run-Up to Release 687 23 Postmortem 719 24 The Future of Game Development 747