Investigating the Reason for Increased Postural Instability in Virtual Reality for Persons with Balance Impairments

The objective of this study is to investigate how different visual components of Virtual Reality (VR), such as field of view, frame rate, and display resolution affect postural stability in VR. Although previous studies identified these visual components as some of the primary factors that differ significantly in VR from reality, the effect of each component on postural stability in VR is yet unknown. While most people experience postural instability in VR, it is worse for people with balance impairments (BIs). This is likely because they depend more on their visual cues to maintain postural stability. Therefore, we conducted a within-subject study with ten people with balance impairments due to Multiple Sclerosis (MS). In each condition, we varied one component and kept all other components fixed. Each participant explored the virtual environment (VE) in a controlled fashion to make sure that the effect of the visual components was consistent for all participants. Results from our study suggest that decreased field of view and frame rate have significant effects on postural stability, but the effect of display resolution is inconclusive. Therefore, VR systems targeting people with balance impairments should focus on improving field of view and frame rate rather than display resolution.

[1]  E. Hansson,et al.  Effect of vision, proprioception, and the position of the vestibular organ on postural sway , 2010, Acta oto-laryngologica.

[2]  Cathy Craig,et al.  Assessing and training standing balance in older adults: a novel approach using the 'Nintendo Wii' Balance Board. , 2011, Gait & posture.

[3]  P. Sajda,et al.  Cortically coupled computer vision for rapid image search , 2006, IEEE Transactions on Neural Systems and Rehabilitation Engineering.

[4]  T. Stoffregen,et al.  Postural instability precedes motion sickness , 1998, Brain Research Bulletin.

[5]  Ludwig Kappos,et al.  Balance control in multiple sclerosis: correlations of trunk sway during stance and gait tests with disease severity. , 2013, Gait & posture.

[6]  John Quarles,et al.  Latency and avatars in Virtual Environments and the effects on gait for persons with mobility impairments , 2013, 2013 IEEE Symposium on 3D User Interfaces (3DUI).

[7]  C. Oman,et al.  Motion sickness: a synthesis and evaluation of the sensory conflict theory. , 1990, Canadian journal of physiology and pharmacology.

[8]  Kay M. Stanney,et al.  Postural instability induced by virtual reality exposure: Development of a certification protocol , 1996, Int. J. Hum. Comput. Interact..

[9]  John Quarles,et al.  Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments , 2016, 2016 IEEE Symposium on 3D User Interfaces (3DUI).

[10]  Yoram Baram,et al.  Virtual reality cues for improvement of gait in patients with multiple sclerosis , 2006, Neurology.

[11]  Mark R Schultz,et al.  False discovery rate control is a recommended alternative to Bonferroni-type adjustments in health studies. , 2014, Journal of clinical epidemiology.

[12]  Doug A. Bowman,et al.  Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game , 2012, IEEE Transactions on Visualization and Computer Graphics.

[13]  W. Warren,et al.  The role of central and peripheral vision in perceiving the direction of self-motion , 1992, Perception & psychophysics.

[14]  Paul McCrory,et al.  Validity and reliability of the Nintendo Wii Balance Board for assessment of standing balance. , 2010, Gait & posture.

[15]  S. Lange,et al.  Adjusting for multiple testing--when and how? , 2001, Journal of clinical epidemiology.

[16]  Habib Fardoun,et al.  Virtual reality system for multiple sclerosis rehabilitation using KINECT , 2013, 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops.

[17]  Andreas M. Kunz,et al.  Postural stability analysis in virtual reality using the HTC vive , 2016, VRST.

[18]  Michael E. McCauley,et al.  Cybersickness: Perception of Self-Motion in Virtual Environments , 1992, Presence: Teleoperators & Virtual Environments.

[19]  Emily A Keshner,et al.  Field of view and base of support width influence postural responses to visual stimuli during quiet stance. , 2007, Gait & posture.

[20]  Carolina Cruz-Neira,et al.  Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE , 2023 .

[21]  Eva Petersson,et al.  Effect of the Oculus Rift head mounted display on postural stability , 2014 .

[22]  Lena von Koch,et al.  Balance exercise for persons with multiple sclerosis using Wii games: a randomised, controlled multi-centre study , 2013, Multiple sclerosis.

[23]  Robert S. Kennedy,et al.  Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .

[24]  M. Faucher,et al.  How proprioceptive impairments affect quiet standing in patients with multiple sclerosis , 2007, Somatosensory & motor research.

[25]  Doug A. Bowman,et al.  Virtual Reality: How Much Immersion Is Enough? , 2007, Computer.

[26]  Steven K. Feiner,et al.  Combating VR sickness through subtle dynamic field-of-view modification , 2016, 2016 IEEE Symposium on 3D User Interfaces (3DUI).

[27]  John Quarles,et al.  Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments , 2016, 2016 IEEE Virtual Reality (VR).

[28]  John Quarles,et al.  Mobility impaired users respond differently than healthy users in virtual environments , 2015, Comput. Animat. Virtual Worlds.

[29]  Wen-Dien Chang,et al.  Validity and Reliability of Wii Fit Balance Board for the Assessment of Balance of Healthy Young Adults and the Elderly , 2013, Journal of physical therapy science.

[30]  Shawn Marshall,et al.  Experimental Studies of Virtual Reality-Delivered Compared to Conventional Exercise Programs for Rehabilitation , 2003, Cyberpsychology Behav. Soc. Netw..

[31]  George D Fulk,et al.  Locomotor training and virtual reality-based balance training for an individual with multiple sclerosis: a case report. , 2005, Journal of neurologic physical therapy : JNPT.

[32]  J. Kurtzke Rating neurologic impairment in multiple sclerosis , 1983, Neurology.