Stylization-based ray prioritization for guaranteed frame rates
暂无分享,去创建一个
Dieter Schmalstieg | Bernhard Kainz | Markus Steinberger | Stefan Hauswiesner | Rostislav Khlebnikov | D. Schmalstieg | M. Steinberger | Bernhard Kainz | Stefan Hauswiesner | Rostislav Khlebnikov
[1] Adam Finkelstein,et al. Where do people draw lines , 2008, SIGGRAPH 2008.
[2] Martin Kraus,et al. High-quality pre-integrated volume rendering using hardware-accelerated pixel shading , 2001, HWWS '01.
[3] Joe Michael Kniss,et al. Interactive volume rendering using multi-dimensional transfer functions and direct manipulation widgets , 2001, Proceedings Visualization, 2001. VIS '01..
[4] Donald P. Greenberg,et al. A perceptually based physical error metric for realistic image synthesis , 1999, SIGGRAPH.
[5] Don P. Mitchell,et al. Generating antialiased images at low sampling densities , 1987, SIGGRAPH.
[6] Philipp Slusallek,et al. Interactive Ray Tracing for Virtual TV Studio Applications , 2005, J. Virtual Real. Broadcast..
[7] Pat Hanrahan,et al. Fast algorithms for volume ray tracing , 1992, VVS.
[8] Kenneth R. Sloan,et al. Accelerated volume rendering using homogeneous region encoding , 1997 .
[9] Samuel P. Uselton,et al. Statistically optimized sampling for distributed ray tracing , 1985, SIGGRAPH.
[10] Alan C. Bovik,et al. Mean squared error: Love it or leave it? A new look at Signal Fidelity Measures , 2009, IEEE Signal Processing Magazine.
[11] Mark A. Z. Dippé,et al. Antialiasing through stochastic sampling , 1985, SIGGRAPH.
[12] Klaus Mueller,et al. Empty space skipping and occlusion clipping for texture-based volume rendering , 2003, IEEE Visualization, 2003. VIS 2003..
[13] Peter-Pike J. Sloan,et al. Interactive ray tracing , 2005, SIGGRAPH Courses.
[14] Eero P. Simoncelli,et al. Image quality assessment: from error visibility to structural similarity , 2004, IEEE Transactions on Image Processing.
[15] Stefan Bruckner,et al. Interactive Illustrative Volume Visualization , 2008 .
[16] William E. Lorensen,et al. The visualization toolkit (2nd ed.): an object-oriented approach to 3D graphics , 1998 .
[17] J. Painter,et al. Antialiased ray tracing by adaptive progressive refinement , 1989, SIGGRAPH.
[18] David P. Luebke,et al. View-dependent simplification of arbitrary polygonal environments , 1997, SIGGRAPH.
[19] Szymon Rusinkiewicz,et al. Highlight lines for conveying shape , 2007, NPAR '07.
[20] Rüdiger Westermann,et al. Level-of-detail volume rendering via 3D textures , 2000, VVS.
[21] Bernd Hamann,et al. Multiresolution techniques for interactive texture-based volume visualization , 1999, Proceedings Visualization '99 (Cat. No.99CB37067).
[22] Adam Finkelstein,et al. Line drawings from volume data , 2005, SIGGRAPH 2005.
[23] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[24] Randima Fernando,et al. GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics , 2004 .
[25] Adam Finkelstein,et al. Where do people draw lines? , 2008, ACM Trans. Graph..
[26] Gabriel Taubin,et al. A signal processing approach to fair surface design , 1995, SIGGRAPH.
[27] Ingo Wald. A Flexible and Scalable Rendering Engine for Interactive 3D Graphics , 2002 .
[28] Dieter Schmalstieg,et al. Multi-Frame Rate Volume Rendering , 2010, EGPGV@Eurographics.
[29] Ingo Wald,et al. State of the Art in Ray Tracing Animated Scenes , 2009, Comput. Graph. Forum.
[30] Roberto Scopigno,et al. Multiresolution volume visualization with a texture-based octree , 2001, The Visual Computer.
[31] Isaac Amidror,et al. Scattered data interpolation methods for electronic imaging systems: a survey , 2002, J. Electronic Imaging.
[32] Martin Kraus,et al. Topology-Guided Downsampling , 2001, VG.
[33] Marc Levoy,et al. Volume rendering by adaptive refinement , 1990, The Visual Computer.
[34] Martin Kraus,et al. Efficient image reconstruction for point-based and line-based rendering , 2008, Comput. Graph..
[35] Pradeep Dubey,et al. Larrabee: A Many-Core x86 Architecture for Visual Computing , 2009, IEEE Micro.
[36] Hans-Peter Seidel,et al. Faster isosurface ray tracing using implicit KD-trees , 2005, IEEE Transactions on Visualization and Computer Graphics.
[37] Christof Koch,et al. A Model of Saliency-Based Visual Attention for Rapid Scene Analysis , 2009 .
[38] David K. McAllister,et al. OptiX: a general purpose ray tracing engine , 2010, ACM Trans. Graph..
[39] Matthias Zwicker,et al. Surfels: surface elements as rendering primitives , 2000, SIGGRAPH.
[40] William J. Dally,et al. Point Sample Rendering , 1998, Rendering Techniques.
[41] Joseph JáJá,et al. Interactive High-Resolution Isosurface Ray Casting on Multicore Processors , 2008, IEEE Transactions on Visualization and Computer Graphics.
[42] Richard Szeliski,et al. The lumigraph , 1996, SIGGRAPH.
[43] Michael Wimmer,et al. Automatic impostor placement for guaranteed frame rates and low memory requirements , 2005, I3D '05.
[44] Benjamin Watson,et al. Adaptive frameless rendering , 2005, EGSR '05.
[45] Craig Gotsman,et al. Parallel Progressive Ray‐tracing , 1997, Comput. Graph. Forum.