Towards user centred design (UCD) in architecture based on immersive virtual environments

This paper describes a generic concept of how to combine the experience of user centred design (UCD) in the field of Human Computer Interaction (HCI) with the traditional approach of participatory design (PD) in an architectural design process. Even if some basic requirements of this generic method are not available yet, this paper will also describe an approach, which enables planners even now to involve end users by using virtual environments (VE) as immersive and spatial prototype. It will be described and illustrated by the way of example using the building project Centre of Virtual Engineering of the Fraunhofer Institute for Industrial Engineering (IAO) in Stuttgart. It demonstrates that the transfer of the UCD approach to architectural planning combined with the provision of an adequate prototype can make a significant contribution towards an increase in quality and performance in building and construction projects.

[1]  Ronald Azuma,et al.  A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.

[2]  Andreas Simon,et al.  A Flexible Prototyping Tool for 3D Real-Time User-Interaction , 1998, EGVE.

[3]  Frederick P. Brooks,et al.  Towards image realism with interactive update rates in complex virtual building environments , 1990, I3D '90.

[4]  Anton L. Fuhrmann,et al.  The State of the Art in Realtime Rendering of Vegetation , 2003 .

[5]  Victoria Interrante,et al.  A virtual environment for conceptual design in architecture , 2003 .

[6]  Tristan d’Estrée Sterk Responsive Architecture: User-centered Interactions within the Hybridized Model of Control , 2006 .

[7]  Alcínia Zita Sampaio,et al.  Learning Construction Processes Using Virtual Reality Models , 2005, J. Inf. Technol. Constr..

[8]  Manfred Vogel,et al.  4Dive - A 4D Interface for the Visualization of Construction Processes in a Virtual Environment , 2007 .

[9]  Veikko Ikonen,et al.  Interactive scenarios—building ubiquitous computing concepts in the spirit of participatory design , 2004, Personal and Ubiquitous Computing.

[10]  Johannes Behr Avalon: ein skalierbares Rahmensystem für dynamische Mixed-Reality-Anwendungen , 2005 .

[11]  Ian McClelland 'User experience' design a new form of design practice takes shape , 2005, CHI EA '05.

[12]  Bruce H. Thomas,et al.  Tinmith-Metro: new outdoor techniques for creating city models with an augmented reality wearable computer , 2001, Proceedings Fifth International Symposium on Wearable Computers.

[13]  Jakob Nielsen,et al.  Usability engineering , 1997, The Computer Science and Engineering Handbook.

[14]  Frederick P. Brooks,et al.  Walkthrough—a dynamic graphics system for simulating virtual buildings , 1987, I3D '86.

[15]  William B. Rouse,et al.  System design: behavioral perspectives on designers, tools and organizations , 1987 .

[16]  Seth J. Teller,et al.  The UC Berkeley System for Interactive Visualization of Large Architectural Models , 1996, Presence: Teleoperators & Virtual Environments.

[17]  Mark P. Mobach,et al.  Do virtual worlds create better real worlds? , 2008, Virtual Reality.

[18]  Howard Rheingold,et al.  Virtual Reality , 1991 .

[19]  Deborah J. Mayhew,et al.  The usability engineering lifecycle , 1999, CHI Extended Abstracts.

[20]  Gerhard Schmitt,et al.  Toward Virtual Reality in Architecture:Concepts and Scenarios from the Architectural Space Laboratory , 1995, Presence: Teleoperators & Virtual Environments.

[21]  Philipp Slusallek,et al.  Massive model visualization using realtime ray tracing , 2007, SIGGRAPH Courses.

[22]  Torsten Fröhlich,et al.  The MORGAN framework: enabling dynamic multi-user AR and VR projects , 2004, VRST '04.

[23]  Jakob Nielsen,et al.  Estimating the number of subjects needed for a thinking aloud test , 1994, Int. J. Hum. Comput. Stud..