FreeGaming: mobile, collaborative, adaptive and augmented exergaming
暂无分享,去创建一个
Noel E. O'Connor | Levent Görgü | Abraham G. Campbell | Gregory M. P. O'Hare | Michael J. O'Grady | Mauro Dragone | Kealan McCusker | Gregory M. P. O'Hare | N. O'Connor | M. O'Grady | M. Dragone | A. G. Campbell | Levent Görgü | K. McCusker
[1] Pierre Dillenbourg,et al. 'Location is not enough!': an empirical study of location-awareness in mobile collaboration , 2005, IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05).
[2] Johanna Höysniemi,et al. International survey on the Dance Dance Revolution game , 2006, CIE.
[3] Yannis Avrithis,et al. VIRaL: Visual Image Retrieval and Localization , 2010, Multimedia Tools and Applications.
[4] Gregory M. P. O'Hare,et al. Towards Pervasive Intelligence: Reflections on the Evolution of the Agent Factory Framework , 2009, Multi-Agent Programming, Languages, Tools and Applications.
[5] Gregory M. P. O'Hare,et al. Towards Mobile Collaborative Exergaming , 2009, 2009 Second International Conference on Advances in Human-Oriented and Personalized Mechanisms, Technologies, and Services.
[6] C. Hong. Dance Dance Revolution , 2007 .
[7] Gregory M. P. O'Hare,et al. Easishop: Ambient intelligence assists everyday shopping , 2008, Inf. Sci..
[8] David G. Lowe,et al. Distinctive Image Features from Scale-Invariant Keypoints , 2004, International Journal of Computer Vision.
[9] Jürgen Dix,et al. Multi-Agent Programming: Languages, Tools and Applications , 2009 .
[10] SchmidCordelia,et al. A Performance Evaluation of Local Descriptors , 2005 .
[11] Cordelia Schmid,et al. A Performance Evaluation of Local Descriptors , 2005, IEEE Trans. Pattern Anal. Mach. Intell..
[12] E. Vandewater,et al. Linking obesity and activity level with children's television and video game use. , 2004, Journal of adolescence.
[13] Achim J. Lilienthal,et al. SIFT, SURF and Seasons: Long-term Outdoor Localization Using Local Features , 2007, EMCR.
[14] Steve Benford,et al. Can you see me now? , 2006, TCHI.
[15] Michael Koch,et al. Ubiquitous Computing , 2001, CSCW-Kompendium.
[16] Guo Li,et al. Tracking video objects with feature points based particle filtering , 2010, Multimedia Tools and Applications.
[17] G. G. Stokes. "J." , 1890, The New Yale Book of Quotations.
[18] Ismail Khalil Ibrahim. Norms for modeling agents' interaction in ubiquitous environments , 2008 .
[19] Gregory M. P. O'Hare,et al. Mobile Multimedia: Reflecting on Dynamic Service Provision , 2010, Int. J. Ambient Comput. Intell..
[20] Andreas Butz,et al. A survey of software infrastructures and frameworks for ubiquitous computing , 2005, Mob. Inf. Syst..
[21] Gregory M. P. O'Hare,et al. Delivering adaptivity through context-awareness , 2007, J. Netw. Comput. Appl..
[22] M. Weiser,et al. Hot topics-ubiquitous computing , 1993 .
[23] Paul Strauss,et al. Motorola Inc. , 1993 .
[24] N. Nitzsche,et al. Zur Durchführbarkeit eines regelmäßigen Trainings mit der Nintendo Wii Fit Plus bei Frauen in der Schwangerschaft , 2011 .
[25] S. Goodwin,et al. The Practical Guide to the Identification, Evaluation and Treatment of Overweight and Obesity in Adults , 2002 .
[26] Gregory M. P. O'Hare,et al. Mobile agents for mobile tourists: a user evaluation of Gulliver's Genie , 2005, Interact. Comput..
[27] Noel E. O'Connor,et al. Freegaming: Mobile, collaborative, adaptive and augmented exergaming , 2012, Mob. Inf. Syst..
[28] Philip Hingston,et al. Considerations for the design of exergames , 2007, GRAPHITE '07.
[29] Luc Van Gool,et al. Speeded-Up Robust Features (SURF) , 2008, Comput. Vis. Image Underst..
[30] Jinho Ahn,et al. Novel directory service and message delivery mechanism enabling scalable mobile agent communication , 2008, Mob. Inf. Syst..
[31] Christopher Hunt,et al. Notes on the OpenSURF Library , 2009 .
[32] Wayne Piekarski,et al. ARQuake: the outdoor augmented reality gaming system , 2002, CACM.
[33] Susannah Hollister. Dance Dance Revolution , 2012 .
[34] Ronald Azuma,et al. Special Section on Mobile Augmented Reality , 2011, Comput. Graph..
[35] Staffan Björk,et al. Pirates! Using the Physical World as a Game Board , 2001, INTERACT.
[36] Adrian Friday,et al. Real Tournament - mobile context-aware gaming for the next generation , 2004, Electron. Libr..
[37] Bruce H. Thomas,et al. ARQuake: an outdoor/indoor augmented reality first person application , 2000, Digest of Papers. Fourth International Symposium on Wearable Computers.
[38] Cordelia Schmid,et al. A performance evaluation of local descriptors , 2005, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[39] Stefan Agamanolis,et al. Exertion interfaces , 2007, CHI Extended Abstracts.
[40] Steve Benford,et al. Can You See Me Now? A Citywide Mixed-Reality Gaming Experience , 2002 .
[41] Maja Matijasevic,et al. Personalized avatars for mobile entertainment , 2006, Mob. Inf. Syst..
[42] Duncan S. Wong,et al. Employ a mobile agent for making a payment , 2008, Mob. Inf. Syst..
[43] I. Bogost. The Rhetoric of Exergaming , 2005 .
[44] Wei Liu,et al. Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing , 2004, ACE '04.
[45] Fumio Kishino,et al. Augmented reality: a class of displays on the reality-virtuality continuum , 1995, Other Conferences.
[46] Gregory M. P. O'Hare,et al. Beyond Prototyping in the Factory of Agents , 2003, CEEMAS.