Photorealistic Texturing of Human Busts Reconstructions

Recent developments in the RGBD sensors systems, lead to a new generation of sensors providing high quality color images along with moderate depth resolution images. Most state-of-the-art real-time reconstruction algorithms support colorized reconstruction by methods that rely on vertex colorization. However, the resolution of vertex colorization is directly linked to mesh resolution. High quality color images therefore require an enormous amount of vertices in order to capture image details. This leads to unattractive large model files, large memory consumption and long processing times. In this work we propose an automated pipeline that is able to texture low-resolution geometric meshes with high quality color images. Experiments evaluate the proposed method in challenging environments such as varying illumination and non-rigid reconstructions.

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