SIMDop: SIMD optimized Bounding Volume Hierarchies for Collision Detection
暂无分享,去创建一个
[1] I. Wald,et al. On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N) , 2006, 2006 IEEE Symposium on Interactive Ray Tracing.
[2] Dinesh Manocha,et al. Fast Proximity Queries with Swept Sphere Volumes , 1999 .
[3] Dinesh Manocha,et al. Spherical shell: a higher order bounding volume for fast proximity queries , 1998 .
[4] Gabriel Zachmann,et al. Minimal hierarchical collision detection , 2002, VRST '02.
[5] S. Kolski,et al. Detection, prediction, and avoidance of dynamic obstacles in urban environments , 2008, 2008 IEEE Intelligent Vehicles Symposium.
[6] Dinesh Manocha,et al. Rapid and Accurate Contact Determination between Spline Models using ShellTrees , 1998, Comput. Graph. Forum.
[7] Taosong He,et al. Fast collision detection using QuOSPO trees , 1999, SI3D.
[8] I. Wald,et al. On fast Construction of SAH-based Bounding Volume Hierarchies , 2007, 2007 IEEE Symposium on Interactive Ray Tracing.
[9] Gabriel Zachmann,et al. Geometric data structures for computer graphics , 2002, Eurographics.
[10] Stefano Caselli,et al. An experimental evaluation of collision detection packages for robot motion planning , 2002, IEEE/RSJ International Conference on Intelligent Robots and Systems.
[11] Roland Siegwart,et al. Fast collision detection through bounding volume hierarchies in workspace-time space for sampling-based motion planners , 2015, 2015 IEEE International Conference on Robotics and Automation (ICRA).
[12] Ming C. Lin,et al. Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition , 2001, Comput. Graph. Forum.
[13] Stefan Kimmerle,et al. Hierarchical Techniques in Collision Detection for Cloth Animation , 2003, WSCG.
[14] M. Levas. OBBTree : A Hierarchical Structure for Rapid Interference Detection , .
[15] Dinesh Manocha,et al. Fast BVH Construction on GPUs , 2009, Comput. Graph. Forum.
[16] Gabriel Zachmann,et al. Rapid collision detection by dynamically aligned DOP-trees , 1998, Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180).
[17] Dinesh Manocha,et al. FCL: A general purpose library for collision and proximity queries , 2012, 2012 IEEE International Conference on Robotics and Automation.
[18] Nick Roussopoulos,et al. Direct spatial search on pictorial databases using packed R-trees , 1985, SIGMOD Conference.
[19] Gino van den Bergen. Efficient Collision Detection of Complex Deformable Models using AABB Trees , 1997, J. Graphics, GPU, & Game Tools.
[20] Mario A. López,et al. STR: a simple and efficient algorithm for R-tree packing , 1997, Proceedings 13th International Conference on Data Engineering.
[21] Gabriel Zachmann,et al. Massively Parallel Batch Neural Gas for Bounding Volume Hierarchy Construction , 2014, VRIPHYS.
[22] Philip M. Hubbard,et al. Approximating polyhedra with spheres for time-critical collision detection , 1996, TOGS.
[23] John Salmon,et al. Automatic Creation of Object Hierarchies for Ray Tracing , 1987, IEEE Computer Graphics and Applications.
[24] René Weller. A Benchmarking Suite for Static Collision Detection Algorithms , 2007 .
[25] Gabriel Zachmann,et al. Virtual reality in assembly simulation: collision detection, simulation algorithms, and interaction techniques , 2000 .
[26] Joseph S. B. Mitchell,et al. Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs , 1998, IEEE Trans. Vis. Comput. Graph..
[27] Leonidas J. Guibas,et al. Collision detection for deforming necklaces , 2002, SCG '02.