Emotion and pain: interactive technology to motivate physical activity in people with chronic pain
暂无分享,去创建一个
Nadia Bianchi-Berthouze | Maja Pantic | Phillipa Watson | Aneesha Singh | T. Swann-Sternberg | A. CdeC Williams | M. Pantic | N. Bianchi-Berthouze | A. Williams | Aneesha Singh | T. Swann-Sternberg | P. Watson
[1] Hatice Gunes,et al. A multi-layer hybrid framework for dimensional emotion classification , 2011, ACM Multimedia.
[2] P. Watson,et al. Evidence for the Role of Psychological Factors in Abnormal Paraspinal Activity in Patients with Chronic Low Back Pain , 1997 .
[3] Vicki Harding,et al. Extending Physiotherapy Skills Using a Psychological Approach: Cognitive-behavioural management of chronic pain , 1995 .
[4] N. Hoffart. Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory , 2000 .
[5] Darryl Charles,et al. Optimising engagement for stroke rehabilitation using serious games , 2009, The Visual Computer.
[6] Anthony Steed,et al. Automatic Recognition of Non-Acted Affective Postures , 2011, IEEE Transactions on Systems, Man, and Cybernetics, Part B (Cybernetics).
[7] P. Onghena,et al. Fear of Movement/(Re)injury in Chronic Low Back Pain: Education or Exposure In Vivo as Mediator to Fear Reduction? , 2005, The Clinical journal of pain.
[8] Nadia Bianchi-Berthouze,et al. Automatic Recognition of Affective Body Movement in a Video Game Scenario , 2011, INTETAIN.
[9] David W. McDonald,et al. Designing for Behavior Change in Everyday Life , 2009, Computer.
[10] Maja Pantic,et al. Cost-Effective Solution to Synchronized Audio-Visual Capture Using Multiple Sensors , 2009, 2009 Sixth IEEE International Conference on Advanced Video and Signal Based Surveillance.