暂无分享,去创建一个
Petros Daras | Dimitrios Zarpalas | David Breitgand | Nikolaos Zioulis | Alexandros Doumanoglou | Emmanouil Christakis | Konstantinos Konstantoudakis | Kyriaki Christaki | Avi Weit | Petros Drakoulis
[1] Federico Alvarez,et al. An Edge-to-Cloud Virtualized Multimedia Service Platform for 5G Networks , 2019, IEEE Transactions on Broadcasting.
[2] Raj Jain,et al. The art of computer systems performance analysis - techniques for experimental design, measurement, simulation, and modeling , 1991, Wiley professional computing.
[3] Gwendal Simon,et al. Viewport-Driven Rate-Distortion Optimized 360º Video Streaming , 2018, 2018 IEEE International Conference on Communications (ICC).
[4] Petros Daras,et al. Toward Real-Time and Efficient Compression of Human Time-Varying Meshes , 2014, IEEE Transactions on Circuits and Systems for Video Technology.
[5] Sabarish V. Babu,et al. Comparative Evaluation of User Perceived Quality Assessment of Design Strategies for HTTP-based Adaptive Streaming , 2019, ACM Trans. Appl. Percept..
[6] Mohammad Hosseini,et al. Adaptive 360 VR Video Streaming: Divide and Conquer , 2016, 2016 IEEE International Symposium on Multimedia (ISM).
[7] Mohammad Hosseini,et al. Adaptive Rate Allocation for View-Aware Point-Cloud Streaming , 2019, ArXiv.
[8] Petros Daras,et al. Augmented VR , 2018, 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[9] Jiangchuan Liu,et al. Video processing with serverless computing: a measurement study , 2019, NOSSDAV.
[10] Christian Timmerer,et al. Tile-based Streaming of 8K Omnidirectional Video: Subjective and Objective QoE Evaluation , 2019, 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX).
[11] Feng Li,et al. Rubiks: Practical 360-Degree Streaming for Smartphones , 2018, MobiSys.
[12] Geoffrey M. Voelker,et al. Sprocket: A Serverless Video Processing Framework , 2018, SoCC.
[13] Ali C. Begen,et al. Probe and Adapt: Rate Adaptation for HTTP Video Streaming At Scale , 2013, IEEE Journal on Selected Areas in Communications.
[14] William May,et al. HTTP Live Streaming , 2017, RFC.
[15] M. Siekkinen,et al. Edge Computing Assisted Adaptive Mobile Video Streaming , 2019, IEEE Transactions on Mobile Computing.
[16] Miska M. Hannuksela,et al. An Overview of the OMAF Standard for 360° Video , 2019, 2019 Data Compression Conference (DCC).
[17] Iraj Sodagar,et al. The MPEG-DASH Standard for Multimedia Streaming Over the Internet , 2011, IEEE MultiMedia.
[18] Jenq-Neng Hwang,et al. Volumetric Media Streaming for Augmented Reality , 2018, 2018 IEEE Global Communications Conference (GLOBECOM).
[19] Yong Liu,et al. Multi-path multi-tier 360-degree video streaming in 5G networks , 2018, MMSys.
[20] Petros Daras,et al. An Integrated Platform for Live 3D Human Reconstruction and Motion Capturing , 2017, IEEE Transactions on Circuits and Systems for Video Technology.
[21] Pushmeet Kohli,et al. Fusion4D , 2016, ACM Trans. Graph..
[22] Krzysztof Wegner,et al. Immersive visual media — MPEG-I: 360 video, virtual navigation and beyond , 2017, 2017 International Conference on Systems, Signals and Image Processing (IWSSIP).
[23] Min Chen,et al. Online Cloud Transcoding and Distribution for Crowdsourced Live Game Video Streaming , 2017, IEEE Transactions on Circuits and Systems for Video Technology.
[24] Petros Daras,et al. Dynamic adaptive mesh streaming for real-time 3D teleimmersion , 2015, Web3D.
[25] Christian Timmerer,et al. Towards subjective quality of experience assessment for omnidirectional video streaming , 2017, 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX).
[26] Christian Timmerer,et al. Towards Bandwidth Efficient Adaptive Streaming of Omnidirectional Video over HTTP: Design, Implementation, and Evaluation , 2017, MMSys.
[27] Mathias Wien,et al. Standardization Status of Immersive Video Coding , 2019, IEEE Journal on Emerging and Selected Topics in Circuits and Systems.
[28] Yun Tian,et al. A new live video streaming approach based on Amazon S3 pricing model , 2018, 2018 IEEE 8th Annual Computing and Communication Workshop and Conference (CCWC).
[29] Maria G. Martini,et al. QoE Modeling for HTTP Adaptive Video Streaming–A Survey and Open Challenges , 2019, IEEE Access.
[30] Maja Krivokuca,et al. A Volumetric Approach to Point Cloud Compression–Part II: Geometry Compression , 2019, IEEE Transactions on Image Processing.
[31] Fan Zhang,et al. QoE-Aware Dynamic Video Rate Adaptation , 2014, 2015 IEEE Global Communications Conference (GLOBECOM).
[32] Alexander Raake,et al. A modular HTTP adaptive streaming QoE model — Candidate for ITU-T P.1203 (“P.NATS”) , 2017, 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX).
[33] Miguel Rio,et al. Quality of Experience for 3-D Immersive Media Streaming , 2018, IEEE Transactions on Broadcasting.
[34] Shuang Fu,et al. User-centric QoE model of visual perception for mobile videos , 2018, The Visual Computer.
[35] Phuoc Tran-Gia,et al. Identifying QoE optimal adaptation of HTTP adaptive streaming based on subjective studies , 2015, Comput. Networks.
[36] Michael M. Kazhdan,et al. Reconstruction of solid models from oriented point sets , 2005, SGP '05.
[37] Charles T. Loop,et al. Holoportation: Virtual 3D Teleportation in Real-time , 2016, UIST.
[38] Maja Krivokuca,et al. A Volumetric Approach to Point Cloud Compression—Part I: Attribute Compression , 2020, IEEE Transactions on Image Processing.
[39] Rufael Mekuria,et al. Design, Implementation, and Evaluation of a Point Cloud Codec for Tele-Immersive Video , 2017, IEEE Transactions on Circuits and Systems for Video Technology.
[40] Ramesh K. Sitaraman,et al. BOLA: Near-Optimal Bitrate Adaptation for Online Videos , 2016, IEEE/ACM Transactions on Networking.
[41] Sebastian Möller,et al. Modeling Gaming QoE: Towards the Impact of Frame Rate and Bit Rate on Cloud Gaming , 2018, 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX).
[42] Phuoc Tran-Gia,et al. A Survey on Quality of Experience of HTTP Adaptive Streaming , 2015, IEEE Communications Surveys & Tutorials.
[43] Tarik Taleb,et al. On Improving Video Streaming Efficiency, Fairness, Stability, and Convergence Time Through Client–Server Cooperation , 2018, IEEE Transactions on Broadcasting.
[44] Halima Elbiaze,et al. ADS: Adaptive and dynamic scaling mechanism for multimedia conferencing services in the cloud , 2018, 2018 15th IEEE Annual Consumer Communications & Networking Conference (CCNC).
[45] Guanghui Zhang,et al. Ensemble Adaptive Streaming – A New Paradigm to Generate Streaming Algorithms via Specializations , 2020, IEEE Transactions on Mobile Computing.
[46] Hongzi Mao,et al. Neural Adaptive Video Streaming with Pensieve , 2017, SIGCOMM.
[47] Gary J. Sullivan,et al. Overview of the High Efficiency Video Coding (HEVC) Standard , 2012, IEEE Transactions on Circuits and Systems for Video Technology.
[48] Ashutosh Singla,et al. Subjective quality evaluation of tile-based streaming for omnidirectional videos , 2019, MMSys.
[49] Abbas Mehrabi,et al. Joint optimization of QoE and fairness through network assisted adaptive mobile video streaming , 2017, 2017 IEEE 13th International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob).
[50] Christian Timmerer,et al. A Survey on Bitrate Adaptation Schemes for Streaming Media Over HTTP , 2019, IEEE Communications Surveys & Tutorials.
[51] Federica Battisti,et al. Impact of video content and transmission impairments on quality of experience , 2016, Multimedia Tools and Applications.
[52] Cornelius Hellge,et al. Viewport-dependent 360 degree video streaming based on the emerging Omnidirectional Media Format (OMAF) standard , 2017, 2017 IEEE International Conference on Image Processing (ICIP).
[53] Alvaro Collet,et al. High-quality streamable free-viewpoint video , 2015, ACM Trans. Graph..
[54] Minsu Choi,et al. Immersive 360° VR tiled streaming system for esports service , 2018, MMSys.
[55] Petros Daras,et al. Service Development Kit for Media-Type Virtualized Network Services in 5G Networks , 2020, IEEE Communications Magazine.
[56] Petros Daras,et al. A Low-Cost, Flexible and Portable Volumetric Capturing System , 2018, 2018 14th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS).
[57] Kiyoharu Aizawa,et al. Patch-based compression for Time-Varying Meshes , 2010, 2010 IEEE International Conference on Image Processing.
[58] Miguel Rio,et al. A System Architecture for Live Immersive 3D-Media Transcoding Over 5G Networks , 2018, 2018 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB).
[59] Filip De Turck,et al. Towards 6DoF HTTP Adaptive Streaming Through Point Cloud Compression , 2019, ACM Multimedia.
[60] Johan Tordsson,et al. Analysis and characterization of a video-on-demand service workload , 2015, MMSys.
[61] FanChing-Ling,et al. A Survey on 360 Video Streaming , 2019 .
[62] Petros Daras,et al. 3D tele-immersion platform for interactive immersive experiences between remote users , 2016, 2016 IEEE International Conference on Image Processing (ICIP).
[63] Azer Bestavros,et al. GISMO: a Generator of Internet Streaming Media Objects and workloads , 2001, PERV.
[64] Dimitrios Zarpalas,et al. Optimizing QoE and Cost in a 3D Immersive Media Platform: A Reinforcement Learning Approach , 2020 .
[65] Oliver Schreer,et al. Capture and 3D Video Processing of Volumetric Video , 2019, 2019 IEEE International Conference on Image Processing (ICIP).
[66] Minhua Zhou,et al. An Overview of Tiles in HEVC , 2013, IEEE Journal of Selected Topics in Signal Processing.
[67] Rufael Mekuria,et al. Point-Cloud Compression: Moving Picture Experts Group's New Standard in 2020 , 2019, IEEE Consumer Electronics Magazine.
[68] Minyi Guo,et al. Towards QoS-Aware and Resource-Efficient GPU Microservices Based on Spatial Multitasking GPUs In Datacenters , 2020, ArXiv.
[69] Kyriakos Kritikos,et al. A Review of Serverless Frameworks , 2018, 2018 IEEE/ACM International Conference on Utility and Cloud Computing Companion (UCC Companion).
[70] Petros Daras,et al. Benchmarking Open-Source Static 3D Mesh Codecs for Immersive Media Interactive Live Streaming , 2019, IEEE Journal on Emerging and Selected Topics in Circuits and Systems.