Special issue on affective design using big data
暂无分享,去创建一个
[1] Hafizah Husain,et al. Hybrid affective computing—keyboard, mouse and touch screen: from review to experiment , 2015, Neural Computing and Applications.
[2] Byoung-Tak Zhang,et al. Consensus Analysis and Modeling of Visual Aesthetic Perception , 2015, IEEE Transactions on Affective Computing.
[3] Luming Zhang. Multimodal quality model: New methods and applications , 2016, Signal Process..
[4] George Q. Huang,et al. Dynamic mapping of design elements and affective responses: a machine learning based method for affective design , 2018 .
[5] David A. Hensher,et al. The Relationship Between Bus Contract Costs, User Perceived Service Quality and Performance Assessment , 2014 .
[6] Masaaki Kurosu,et al. Apparent usability vs. inherent usability: experimental analysis on the determinants of the apparent usability , 1995, CHI 95 Conference Companion.
[7] Na Li,et al. The importance of affective quality , 2005, CACM.
[8] Alex Pentland,et al. Special Issue on Human Computing , 2009, IEEE Trans. Syst. Man Cybern. Part B.
[9] Chih-Hsuan Wang,et al. Combining rough set theory with fuzzy cognitive pairwise rating to construct a novel framework for developing multi-functional tablets , 2018 .
[10] Yi-Hsuan Yang,et al. Guest Editorial: Challenges and Perspectives for Affective Analysis in Multimedia , 2015, IEEE Trans. Affect. Comput..
[11] Ragini Verma,et al. CREMA-D: Crowd-Sourced Emotional Multimodal Actors Dataset , 2014, IEEE Transactions on Affective Computing.
[12] Jonathan Corney,et al. Realising the affective potential of patents: a new model of database interpretation for user-centred design , 2018 .
[13] Antonio Fernández-Caballero,et al. A Review on the Role of Color and Light in Affective Computing , 2015 .
[14] Eric Tsui,et al. Mining of affective responses and affective intentions of products from unstructured text , 2018 .
[15] Ana Paiva,et al. Guest Editorial: Emotion in Games , 2014, IEEE Trans. Affect. Comput..
[16] Danni Chang,et al. A product affective properties identification approach based on web mining in a crowdsourcing environment , 2018 .
[17] Friedhelm Schwenker,et al. Preface of pattern recognition in human computer interaction , 2015, Pattern Recognit. Lett..
[18] C. K. Kwong,et al. A multi-objective PSO approach of mining association rules for affective design based on online customer reviews , 2018 .
[19] Eric A. Morris,et al. Mood and mode: does how we travel affect how we feel? , 2014, Transportation.
[20] Ebru Ayas,et al. Engineering Quality Feelings : Applications in products, service environments and work systems , 2011 .
[21] Steven Bergen,et al. Aesthetic 3D model evolution , 2013, Genetic Programming and Evolvable Machines.
[22] Michael Iles,et al. Big data and analytics , 2013, CASCON.
[23] Panayiotis Koutsabasis,et al. Perceived Website Aesthetics by Users and Designers: Implications for Evaluation Practice , 2013, Int. J. Technol. Hum. Interact..
[24] Young-Ju Lee,et al. The User Experience of Smart-Phone Information Hierarchy and Screen Transition Patterns , 2016, MUE 2016.