3D teleimmersion for collaboration and interaction of geographically distributed users
暂无分享,去创建一个
[1] Ruzena Bajcsy,et al. New digital options in geographically distributed dance collaborations with TEEVE: tele-immersive environments for everybody , 2007, ACM Multimedia.
[2] Luc Van Gool,et al. Blue-c: a spatially immersive display and 3D video portal for telepresence , 2003, IPT/EGVE.
[3] Bernd Hamann,et al. A methodology for remote virtual interaction in teleimmersive environments , 2010, MMSys '10.
[4] Jim X. Chen,et al. Rendering avatars in virtual reality: integrating a 3D model with 2D images , 2002, Comput. Sci. Eng..
[5] Henry Fuchs,et al. Reducing interference between multiple structured light depth sensors using motion , 2012, 2012 IEEE Virtual Reality Workshops (VRW).
[6] Alexander Scholz,et al. Multiple Kinect Studies , 2011 .
[7] Nassir Navab,et al. Efficient visual hull computation for real-time 3D reconstruction using CUDA , 2008, 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops.
[8] George A. Triantafyllidis,et al. Synchronous Image Acquisition based on Network Synchronization , 2006, 2006 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW'06).
[9] Klara Nahrstedt,et al. Quality of experience in distributed interactive multimedia environments: toward a theoretical framework , 2009, ACM Multimedia.
[10] J. Bailenson,et al. The Effect of Interactivity on Learning Physical Actions in Virtual Reality , 2008 .
[11] Steve Benford,et al. User embodiment in collaborative virtual environments , 1995, CHI '95.
[12] Ruzena Bajcsy,et al. Enabling multi-party 3D tele-immersive environments with ViewCast , 2010, TOMCCAP.
[13] Ruzena Bajcsy,et al. Color-plus-depth level-of-detail in 3D tele-immersive video: a psychophysical approach , 2011, MM '11.
[14] Kourosh Khoshelham,et al. Accuracy analysis of kinect depth data , 2012 .
[15] Ruzena Bajcsy,et al. A Framework for Collaborative Real-Time 3D Teleimmersion in a Geographically Distributed Environment , 2008, 2008 Tenth IEEE International Symposium on Multimedia.
[16] Zhong Zhou,et al. Real-time stereo-vision system for 3D teleimmersive collaboration , 2010, 2010 IEEE International Conference on Multimedia and Expo.
[17] Henry Fuchs,et al. Encumbrance-free telepresence system with real-time 3D capture and display using commodity depth cameras , 2011, 2011 10th IEEE International Symposium on Mixed and Augmented Reality.
[18] François X. Sillion,et al. A Real-Time System for Full Body Interaction with Virtual Worlds , 2004, EGVE.
[19] Klara Nahrstedt,et al. "I'm the Jedi!" - A Case Study of User Experience in 3D Tele-immersive Gaming , 2010, 2010 IEEE International Symposium on Multimedia.
[20] Ruzena Bajcsy,et al. Teleimmersive 3D collaborative environment for cyberarchaeology , 2010, 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Workshops.
[21] Stepán Obdrzálek,et al. Real-Time Human Pose Detection and Tracking for Tele-Rehabilitation in Virtual Reality , 2012, MMVR.
[22] Ruzena Bajcsy,et al. Teleimmersive Environment for Remote Medical Collaboration , 2009, MMVR.
[23] Jérémie Allard,et al. Multicamera Real-Time 3D Modeling for Telepresence and Remote Collaboration , 2010, Int. J. Digit. Multim. Broadcast..
[24] Thomas S. Huang,et al. Technologies for virtual reality/tele—immersion applications: issues of research in image display and global networking , 2001 .
[25] Andrew Wilson,et al. MirageTable: freehand interaction on a projected augmented reality tabletop , 2012, CHI.
[26] Ruzena Bajcsy,et al. Real-Time 3D Avatars for Tele-rehabilitation in Virtual Reality , 2011, MMVR.
[27] Falko Kuester,et al. VirtualizeMe: Real-time avatar creation for Tele-Immersion environments , 2010, 2010 IEEE Virtual Reality Conference (VR).
[28] Philipp Slusallek,et al. Wide area camera calibration using virtual calibration objects , 2000, Proceedings IEEE Conference on Computer Vision and Pattern Recognition. CVPR 2000 (Cat. No.PR00662).
[29] Gregorij Kurillo,et al. Cyberarchaeology: Experimenting with teleimmersive archaeology , 2010, 2010 16th International Conference on Virtual Systems and Multimedia.
[30] Carl Gutwin,et al. The effects of network delays on group work in real-time groupware , 2001, ECSCW.
[31] Zeyu Li,et al. Framework for hierarchical calibration of multi-camera systems for teleimmersion , 2009, IMMERSCOM.
[32] Rahul Malik,et al. Immersive environments for rehabilitation activities , 2009, ACM Multimedia.
[33] Katherine Mezur. Symbiosis of Tele-Immersive Environments with Creative Choreography , 2007 .
[34] Ruzena Bajcsy,et al. TEEVE: the next generation architecture for tele-immersive environments , 2005, Seventh IEEE International Symposium on Multimedia (ISM'05).
[35] Daniel Thalmann,et al. Real-Time Animation of Realistic Virtual Humans , 1998, IEEE Computer Graphics and Applications.
[36] Ruzena Bajcsy,et al. ViewCast: view dissemination and management for multi-party 3d tele-immersive environments , 2007, ACM Multimedia.
[37] Seamus McLoone,et al. On Consistency and Network Latency in Distributed Interactive Applications: A Survey—Part II: Presence 2005: Eighth International Workshop I , 2006 .
[38] Zeyu Li,et al. Wide-area external multi-camera calibration using vision graphs and virtual calibration object , 2008, 2008 Second ACM/IEEE International Conference on Distributed Smart Cameras.
[39] Markus H. Gross,et al. FreeCam: A Hybrid Camera System for Interactive Free-Viewpoint Video , 2011, VMV.
[40] Ruzena Bajcsy,et al. A Framework for Constructing Real-time Immersive Environments for Training Physical Activities , 2006, J. Multim..
[41] Markus H. Gross,et al. Scalable 3D video of dynamic scenes , 2005, The Visual Computer.
[42] Marcus A. Magnor,et al. External Camera Calibration for Synchronized Multi-video Systems , 2004, WSCG.
[43] Gregorij Kurillo,et al. Teleimmersive Archaeology: Simulation and Cognitive Impact , 2010, EuroMed.
[44] Carl Machover,et al. Virtual reality , 1994, IEEE Computer Graphics and Applications.
[45] Reinhard Koch,et al. Time-of-Flight Sensors in Computer Graphics , 2009, Eurographics.
[46] Ruzena Bajcsy,et al. High-Quality Visualization for Geographically Distributed 3-D Teleimmersive Applications , 2011, IEEE Transactions on Multimedia.
[47] Thomas Malzbender,et al. The Coliseum Immersive Teleconferencing System , 2002 .
[48] R. Fry,et al. The Effects of Feedback and Eye Contact on Performance of a Digit-Coding Task , 1975 .
[49] Oliver Kreylos,et al. Environment-Independent VR Development , 2008, ISVC.
[50] Tomás Svoboda,et al. A Convenient Multicamera Self-Calibration for Virtual Environments , 2005, Presence: Teleoperators & Virtual Environments.
[51] Ahmet M. Kondoz,et al. A Depth Map Post-Processing Framework for 3D-TV Systems based on Compression Artifact Analysis , 2011 .
[52] Gwyneth Doherty-Sneddon,et al. Face-to-face and video mediated communication: a comparison of dialogue structure and task performance , 1997 .
[53] Oliver Schreer,et al. An immersive 3D video-conferencing system using shared virtual team user environments , 2002, CVE '02.
[54] Kostas Daniilidis,et al. Real time trinocular stereo for tele-immersion , 2001, Proceedings 2001 International Conference on Image Processing (Cat. No.01CH37205).
[55] Yoshihiko Nomura,et al. Error analysis and optimization of camera calibration , 1991, Proceedings IROS '91:IEEE/RSJ International Workshop on Intelligent Robots and Systems '91.