Geometrically Consistent Projection-Based Tabletop Sharing for Remote Collaboration

Projection-based tabletop sharing (PBTS) systems allow a local user to share a pointing gesture or a handwritten note on a tabletop document with a remote user who places the same document on a tabletop by projecting the upper limb image of the local user onto the remote document and tabletop. A vertical display is used to share an image of the upper body, including the face of the remote user. However, in previous systems, the spatial layouts of the shared documents must be identical on both tabletops, and the projected upper limb is not extended from the upper body image of the remote user. This paper proposes a PBTS system to address such geometric consistency issues to improve remote collaboration. First, we propose to maintain the geometric consistency of a pointing gesture and handwritten note between each pair of the shared documents rather than between the entire tabletops. This allows users to freely change the document layouts on both tabletops. Second, we propose to overlay the upper limb image such that it is extended from the vertical display, where the upper body image is shown. This is achieved by rotating the upper limb image around the fingertip that performs the pointing gestures or around the tip of the pen used to write notes. We constructed a prototype to determine if the proposed system resolves the geometric consistency issues. Then, we evaluated how accurately a user can convey a pointing position to a distant partner when the document layouts differ between the remote tabletops. Finally, we evaluated how the user experience, particularly the social presence, is improved by the proposed geometrically consistent upper limb direction.

[1]  Hiroshi Ishii,et al.  ClearBoard: a seamless medium for shared drawing and conversation with eye contact , 1992, CHI.

[2]  Akira Utsumi,et al.  Multiple-hand-gesture tracking using multiple cameras , 1999, Proceedings. 1999 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (Cat. No PR00149).

[3]  F. Biocca,et al.  Internal Consistency and Reliability of the Networked MindsMeasure of Social Presence , 2004 .

[4]  Keita Higuchi,et al.  ImmerseBoard: Immersive Telepresence Experience using a Digital Whiteboard , 2015, CHI.

[5]  Shahram Izadi,et al.  3D-board: a whole-body remote collaborative whiteboard , 2014, UIST.

[6]  Andrew D. Wilson PlayAnywhere: a compact interactive tabletop projection-vision system , 2005, UIST.

[7]  Hiroshi Ishii TeamWorkStation: towards a seamless shared workspace , 1990, CSCW '90.

[8]  Masatoshi Ishikawa,et al.  Automatic page turner machine for high-speed book digitization , 2013, 2013 IEEE/RSJ International Conference on Intelligent Robots and Systems.

[9]  John C. Tang,et al.  Videodraw: a video interface for collaborative drawing , 1991, TOIS.

[10]  Brian Newberry,et al.  Raising Student Social Presence in Online Classes , 2001, WebNet.

[11]  Kosuke Sato,et al.  Body cyberization by spatial augmented reality for reaching unreachable world , 2017, AH.

[12]  Anoop Gupta,et al.  IllumiShare: sharing any surface , 2012, CHI.

[13]  Gregory D. Abowd,et al.  Developing a media space for remote synchronous parent-child interaction , 2009, IDC.

[14]  Zhihua Wang,et al.  A Scan-Line Forest Growing-Based Hand Segmentation Framework With Multipriority Vertex Stereo Matching for Wearable Devices , 2018, IEEE Transactions on Cybernetics.

[15]  Kazuaki Tanaka,et al.  Comparing Video, Avatar, and Robot Mediated Communication: Pros and Cons of Embodiment , 2014, CollabTech.

[16]  Hideki Koike,et al.  EnhancedDesk: integrating paper documents and digital documents , 1998, Proceedings. 3rd Asia Pacific Computer Human Interaction (Cat. No.98EX110).

[17]  François Coldefy,et al.  DigiTable: an interactive multiuser table for collocated and remote collaboration enabling remote gesture visualization , 2007, 2007 IEEE Conference on Computer Vision and Pattern Recognition.

[18]  D. Iwai,et al.  User Interface by Virtual Shadow Projection , 2006, 2006 SICE-ICASE International Joint Conference.

[19]  Carman Neustaedter,et al.  VideoArms: Embodiments for Mixed Presence Groupware , 2007 .

[20]  Hideo Saito,et al.  A survey of diminished reality: Techniques for visually concealing, eliminating, and seeing through real objects , 2017, IPSJ Transactions on Computer Vision and Applications.

[21]  D. Randy Garrison,et al.  Critical Inquiry in a Text-Based Environment: Computer Conferencing in Higher Education , 1999, Internet High. Educ..

[22]  Peter Robinson,et al.  T3: Rapid Prototyping of High-Resolution and Mixed-Presence Tabletop Applications , 2007, Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07).

[23]  Steven R. Aragon Creating Social Presence in Online Environments , 2003 .

[24]  Kosuke Sato,et al.  Document search support by making physical documents transparent in projection-based mixed reality , 2011, Virtual Reality.

[25]  Andrew Wilson,et al.  MirageTable: freehand interaction on a projected augmented reality tabletop , 2012, CHI.

[26]  Stefano Ricciardi,et al.  Enabling consistent hand-based interaction in mixed reality by occlusions handling , 2016, Multimedia Tools and Applications.

[27]  A. Agarwal,et al.  C-Slate: A Multi-Touch and Object Recognition System for Remote Collaboration using Horizontal Surfaces , 2007, Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07).

[28]  Frank Biocca,et al.  Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria , 2003, Presence: Teleoperators & Virtual Environments.

[29]  Kosuke Sato,et al.  Diminishable visual markers on fabricated projection object for dynamic spatial augmented reality , 2015, SIGGRAPH Asia Posters.

[30]  Caroline C. Hayes,et al.  Supporting Virtual Collaboration in Spatial Design Tasks: Are Surrogate or Natural Gestures More Effective? , 2013, IEEE Transactions on Human-Machine Systems.

[31]  Luc Van Gool,et al.  Speeded-Up Robust Features (SURF) , 2008, Comput. Vis. Image Underst..

[32]  Jian Sun,et al.  Symmetric stereo matching for occlusion handling , 2005, 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05).