Development of an Education Model to Enhance Mathematics and Science Learning through Creation with Squeak eToy

The recent improvement of the Japanese standard curricula requires fostering children’s ability to find and solve problems more actively. Although education with computers is thought to be able to play an important role to realize this requirement, there are little well-defined curricula and experience on how to conduct a class with computers for this purpose. In this paper, we will propose an education model that promotes elementary school children to learn math and science through creation process on computers. We will also show a curriculum example and experiences through conducting classes of the curriculum with results of questionnaires.

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