Directional lightmap encoding insights
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Lightmaps that respond to normal mapping are commonly used in video games. This short paper describes a novel parameterization of a standard lightmap encoding, Ambient Highlight Direction (AHD) --- a model for directional irradiance consisting of ambient and directional light --- that eliminates common interpolation artifacts. It also describes a technique for fitting the AHD model to lighting represented as spherical harmonics, where the unknown model parameters are solved in the null space of the constraint that irradiance is preserved.
[1] Michal Iwanicki. Lighting technology of the last of us , 2013, SIGGRAPH '13.
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