Collision detection using multiresolution Kdtrees
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Collision detection between several objects in a closed space is of
fundamental importance in all those areas where objects must not
penetrate one another, such as computer grafics, robotics, motion
planning, computer animation, virtual reality, etc. The problem to
detect collisions in very complex systems has been studied by several
authors, obtaining solutions based on different data structures. In
this paper, a new K dimensional tree Multiresolution Kdtree,
MKtree is introduced. The MKtree represents a hierarchical
subdivision of the scene objects that guarantees a minimum space
overlap between node regions. MKtrees are useful for collision
detection and for time--critical rendering in very large environments
requiring external memory storage. Examples in ship design
applications are described.