Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet”
暂无分享,去创建一个
A. Nicolucci | F. Chiarelli | A. Mohn | E. Vitacolonna | M. Fulcheri | D. Marchetti | B. Pintaudi | G. Vieste | F. Fraticelli | Francesco Polcini | R. Lato
[1] A. Naska,et al. Back to the future: the Mediterranean diet paradigm. , 2014, Nutrition, metabolism, and cardiovascular diseases : NMCD.
[2] Lotta Kauhanen,et al. Promoting Children's Health with Digital Games: A Review of Reviews. , 2014, Games for health journal.
[3] Eric B Hekler,et al. "Alien Health Game": An Embodied Exergame to Instruct in Nutrition and MyPlate. , 2013, Games for health journal.
[4] Wei Peng,et al. Videogame Mechanics in Games for Health. , 2013, Games for health journal.
[5] Janice Baranowski,et al. Developing Games for Health Behavior Change: Getting Started. , 2013, Games for health journal.
[6] Carlo Perrotta,et al. Game-Based Learning: Latest Evidence and Future Directions , 2013 .
[7] James M. Boyle,et al. A systematic literature review of empirical evidence on computer games and serious games , 2012, Comput. Educ..
[8] Victoria A. Andersen,et al. Acceptability of an Online Health Videogame to Improve Diet and Physical Activity in Elementary School Students: "Fitter Critters" , 2012, Games for health journal.
[9] Ellen Brox,et al. Healthy Gaming – Video Game Design to promote Health , 2011, Applied Clinical Informatics.
[10] T. Baranowski,et al. Video game play, child diet, and physical activity behavior change a randomized clinical trial. , 2011, American journal of preventive medicine.
[11] Minhua Ma,et al. Introduction to Serious Games Development and Applications , 2011, Entertain. Comput..
[12] Nicole C. Krämer,et al. Serious games for health: An empirical study of the game "Balance" for teenagers with diabetes mellitus , 2011, Entertain. Comput..
[13] Tim Marsh,et al. Serious games continuum: Between games for purpose and experiential environments for purpose , 2011, Entertain. Comput..
[14] Katrin Becker,et al. The Magic Bullet: A Tool for Assessing and Evaluating Learning Potential in Games , 2011, Int. J. Game Based Learn..
[15] M. Grammatikopoulou,et al. Diabese youngsters have 3.7 more chances in developing metabolic syndrome compared with the obese. , 2010, Journal of endocrinological investigation.
[16] Marina Papastergiou,et al. Exploring the potential of computer and video games for health and physical education: A literature review , 2009, Comput. Educ..
[17] Wei Peng,et al. Design and Evaluation of a Computer Game to Promote a Healthy Diet for Young Adults , 2009, Health communication.
[18] Deborah I Thompson,et al. Playing for real: video games and stories for health-related behavior change. , 2008, American journal of preventive medicine.
[19] Tarja Susi,et al. Serious Games : An Overview , 2007 .
[20] Ximena López,et al. Beyond Nintendo: design and assessment of educational video games for first and second grade students , 2003, Comput. Educ..
[21] M C Turnin,et al. Evaluation of microcomputer nutritional teaching games in 1,876 children at school. , 2001, Diabetes & metabolism.
[22] E. Waters,et al. Interventions for preventing obesity in children. , 2001, The Cochrane database of systematic reviews.
[23] E. Deci,et al. Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. , 2000, The American psychologist.
[24] Harold H. Wenglinsky. Does It Compute? The Relationship between Educational Technology and Student Achievement in Mathematics. , 1998 .
[25] Franziska Marquart,et al. Communication and persuasion : central and peripheral routes to attitude change , 1988 .
[26] A. Bandura. Social Foundations of Thought and Action: A Social Cognitive Theory , 1985 .
[27] J. Prochaska,et al. Stages and processes of self-change of smoking: toward an integrative model of change. , 1983, Journal of consulting and clinical psychology.