Learning outcomes using objectives with computer science students
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One of the main problems that exist when subjects are taught in technical degrees and new technologies are used is how could students be motivated to avoid abandonment In this paper we present our experience in training process with the aid of e-lerning platforms. The course has been planned with ambitious but achievable goals, and other techniques such as gamification and teamwork. This allowed getting good results, the average grade obtained by the students increased 5%, and the number of students who have not passed the course has been reduced.
[1] Luis de Marcos,et al. Gamifying learning experiences: Practical implications and outcomes , 2013, Comput. Educ..