The Elements of Simulation in Digital Games

The article focuses on one genre of simulations: computer and video games. The author presents a generic model of the elements that co-operate in producing a simulation that is also a game. The model is applied into practice with a case study that focuses on one particularly interesting game: Grand Theft Auto: Vice City (Rockstar Games, 2002), a game that frames its gameplay by simulating certain traits of popular culture in the 1980s.