PiNiZoRo: a GPS-based exercise game for families

Obesity is a growing problem among children, due in part to their sedentary lifestyles. Time spent engaged in physical activity is decreasing, while time spent playing computer and video games is on the rise. We leverage children's interest in digital games to encourage families to engage in purposeful walking. We present a GPS-based game, played on a mobile device that uses walking as a primary gameplay mechanic. Our game, PiNiZoRo, includes a fighting game, triggered at points along a real-world route, and a map editor that allows parents and recreation specialists to create custom routes in their neighbourhoods. Results from an initial focus group with parents were positive, as they showed enthusiasm for the concept, implementation, and gameplay.

[1]  L. Moore,et al.  Influence of parents' physical activity levels on activity levels of young children. , 1991, The Journal of pediatrics.

[2]  Staffan Björk,et al.  Pirates! Using the Physical World as a Game Board , 2001, INTERACT.

[3]  M S Tremblay,et al.  Is the Canadian childhood obesity epidemic related to physical inactivity? , 2003, International Journal of Obesity.

[4]  Adrian David Cheok,et al.  Pervasive games: bringing computer entertainment back to the real world , 2005, CIE.

[5]  Silvia Lindtner,et al.  Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game , 2006, UbiComp.

[6]  Yanna Vogiazou,et al.  Design for emergence: experiments with a mixed reality urban playground game , 2006, Personal and Ubiquitous Computing.

[7]  Christoph Schlieder,et al.  Geogames: Designing Location-Based Games from Classic Board Games , 2006, IEEE Intelligent Systems.

[8]  Duncan Rowland,et al.  Interweaving mobile games with everyday life , 2006, CHI.

[9]  Paul Coulton,et al.  Experiencing 'Touch' in Mobile Mixed Reality Games , 2006 .

[10]  Colin Puri,et al.  NEAT-o-Games: Exertion Interface Interwoven in Daily Life , 2007 .

[11]  Mao Li,et al.  Geo-Gaming: The Mobile Monopoly Experience , 2008, WEBIST.

[12]  Regan L. Mandryk,et al.  Integrating cumulative context into computer games , 2008, Future Play.

[13]  David W. McDonald,et al.  Activity sensing in the wild: a field trial of ubifit garden , 2008, CHI.

[14]  Panos Markopoulos,et al.  HeartBeat: an outdoor pervasive game for children , 2009, CHI.