PiNiZoRo: a GPS-based exercise game for families
暂无分享,去创建一个
Regan L. Mandryk | Kevin G. Stanley | Ian J. Livingston | Alan Bandurka | Robert Kapiszka | R. Mandryk | A. Bandurka | Robert Kapiszka
[1] L. Moore,et al. Influence of parents' physical activity levels on activity levels of young children. , 1991, The Journal of pediatrics.
[2] Staffan Björk,et al. Pirates! Using the Physical World as a Game Board , 2001, INTERACT.
[3] M S Tremblay,et al. Is the Canadian childhood obesity epidemic related to physical inactivity? , 2003, International Journal of Obesity.
[4] Adrian David Cheok,et al. Pervasive games: bringing computer entertainment back to the real world , 2005, CIE.
[5] Silvia Lindtner,et al. Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game , 2006, UbiComp.
[6] Yanna Vogiazou,et al. Design for emergence: experiments with a mixed reality urban playground game , 2006, Personal and Ubiquitous Computing.
[7] Christoph Schlieder,et al. Geogames: Designing Location-Based Games from Classic Board Games , 2006, IEEE Intelligent Systems.
[8] Duncan Rowland,et al. Interweaving mobile games with everyday life , 2006, CHI.
[9] Paul Coulton,et al. Experiencing 'Touch' in Mobile Mixed Reality Games , 2006 .
[10] Colin Puri,et al. NEAT-o-Games: Exertion Interface Interwoven in Daily Life , 2007 .
[11] Mao Li,et al. Geo-Gaming: The Mobile Monopoly Experience , 2008, WEBIST.
[12] Regan L. Mandryk,et al. Integrating cumulative context into computer games , 2008, Future Play.
[13] David W. McDonald,et al. Activity sensing in the wild: a field trial of ubifit garden , 2008, CHI.
[14] Panos Markopoulos,et al. HeartBeat: an outdoor pervasive game for children , 2009, CHI.