HCI FOR KIDS
暂无分享,去创建一个
[1] Karen Littleton,et al. It is best to point for young children: a comparison of children's pointing and dragging , 1998 .
[2] Allison Druin,et al. Technology probes: inspiring design for and with families , 2003, CHI '03.
[3] Harold Abelson,et al. Boxer: a reconstructible computational medium , 1986, CACM.
[4] Seymour Papert,et al. Information Technology and Education: Computer Criticism vs. Technocentric Thinking , 1987 .
[5] Mark Guzdial,et al. Effects with and of CSCL: Tacking Learning in a New Paradigm , 1996 .
[6] Mitchel Resnick,et al. Some reflections on designing construction kits for kids , 2005, IDC '05.
[7] Panos Markopoulos,et al. A comparison of think-aloud and post-task interview for usability testing with children , 2004, IDC '04.
[8] Roy D. Pea,et al. The Aims of Software Criticism: Reply to Professor Papert , 1987 .
[9] Mark Guzdial,et al. Squeak - open personal computing and multimedia , 2001 .
[10] Jiao Jian-li. Literature Review in Learning with Tangible Technologies , 2008 .
[11] Afke Donker,et al. Usability testing with young children , 2004, IDC '04.
[12] Mark Guzdial,et al. Software-Realized Scaffolding to Facilitate Programming for Science Learning , 1994, Interact. Learn. Environ..
[13] Erik Strommen,et al. When the interface is a talking dinosaur: learning across media with ActiMates Barney , 1998, CHI.
[14] Amy Bruckman,et al. Community Support for Constructionist Learning , 2004, Computer Supported Cooperative Work (CSCW).
[15] Douglas Schuler,et al. Participatory Design: Principles and Practices , 1993 .
[16] John R. Anderson,et al. Eye tracking the visual search of click-down menus , 1999, CHI '99.
[17] Marlene Scardamalia,et al. Computer Support for Knowledge-Building Communities , 1994 .
[18] Erik Strommen. Children's use of mouse-based interfaces to control virtual travel , 1994, CHI '94.
[19] Kori Inkpen Quinn,et al. Give and take: children collaborating on one computer , 1995, CHI 95 Conference Companion.
[20] Mitchel Resnick,et al. LEGO/Logo and Electronic Bricks: Creating a Scienceland for Children , 1993 .
[21] Norman Chonacky,et al. Computer in the School: Tutor, Tool, Tutee , 1980 .
[22] Ron Oosterholt,et al. Interaction design and human factors support in the development of a personal communicator for children , 1996, CHI '96.
[23] Mikael B. Skov,et al. A review of research methods in children's technology design , 2005, IDC '05.
[24] Mitchel Resnick,et al. Turtles, termites, and traffic jams - explorations in massively parallel microworlds , 1994 .
[25] D. Clements,et al. Effects of Computer Programming on Young Children's Cognition , 1984 .
[26] James D. Hollan,et al. Local tools: an alternative to tool palettes , 1996, UIST '96.
[27] Erik Strommen,et al. Emotional interfaces for interactive aardvarks: designing affect into social interfaces for children , 1999, CHI '99.
[28] Tom Jones. Recognition of animated icons by elementaryaged children , 1993 .
[29] Hiroshi Ishii,et al. Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.
[30] Karen G. Schneider. Children and information visualization technologies , 1996, INTR.
[31] Barbara S. Chaparro,et al. Which Fonts Do Children Prefer to Read Online? 1 , 2001 .
[32] Gilbert R. Austin,et al. The computer at school , 1982 .
[33] Seymour Papert,et al. The Children's Machine , 1993 .
[34] Thomas Erickson,et al. Working with interface metaphors , 1995 .
[35] Kori Inkpen,et al. Three Important Research Agendas for Educational Multimedia: Learning, Children, and Gender , 1998 .
[36] Mark Guzdial,et al. Learner-centered design: the challenge for HCI in the 21st century , 1994, INTR.
[37] Yvonne Rogers,et al. Using 'tangibles' to promote novel forms of playful learning , 2003, Interact. Comput..
[38] Martin Ludvigsen,et al. Mission from Mars: a method for exploring user requirements for children in a narrative space , 2005, IDC '05.
[39] J. Piaget. Science of education and the psychology of the child , 1970 .
[40] Shannon L. Halgren,et al. Amazing Animation: Movie Making for Kids. , 1995, CHI 1995.
[41] Yvonne Rogers,et al. Kids as informants: telling us what we didn't know or confirming what we knew already? , 1998 .
[42] Michael F. McTear,et al. Speech recognition in the secondary school classroom: an exploratory study , 1999, Comput. Educ..
[43] Kirsten Risden,et al. Guidelines for usability testing with children , 1997, INTR.
[44] Roy D. Pea,et al. On the Cognitive Effects of Learning Computer Programming: A Critical Look. Technical Report No. 9. , 1987 .
[45] Dana Chisnell,et al. Handbook of Usability Testing , 2009 .
[46] Robert F. Testa,et al. Educational Research: Competencies for Analysis and Application , 1979 .
[47] Mitchel Resnick,et al. The Computer Clubhouse: Preparing for Life in a Digital World , 1996, IBM Syst. J..
[48] Decker F. Walker,et al. Logo Needs Research: A Response to Papert's Paper , 1987 .
[49] Geoffrey E. Mills,et al. Educational Research: Competencies for Analysis and Application , 1995 .
[50] Elliot Soloway,et al. Learning theory in practice: case studies of learner-centered design , 1996, CHI.
[51] L T Miller,et al. Developmental changes in speed of information processing in young children. , 1997, Developmental psychology.
[52] Kori Inkpen Quinn,et al. Drag-and-drop versus point-and-click mouse interaction styles for children , 2001, TCHI.
[53] David Canfield Smith,et al. KidSim: end user programming of simulations , 1995, CHI '95.
[54] Seymour Papert,et al. Mindstorms: Children, Computers, and Powerful Ideas , 1981 .
[55] Lieselotte van Leeuwen,et al. Designing sound tools and toys for blind and visually impaired children , 2004, IDC '04.
[56] Mitchel Resnick,et al. Pianos not stereos: creating computational construction kits , 1996, INTR.
[57] Mitchel Resnick,et al. Moose crossing: construction, community, and learning in a networked virtual world for kids , 1997 .
[58] S. Joy Mountford,et al. The Art of Human-Computer Interface Design , 1990 .
[59] Denis Newman,et al. The Construction Zone: Working for Cognitive Change in School , 1989 .
[60] Alan C. Kay. A Personal Computer for Children of All Ages , 1972, ACM Annual Conference.
[61] Douglas H. Clements,et al. Effects of Logo and CAI Environments on Cognition and Creativity , 1986 .
[62] R. Kail. Developmental change in speed of processing during childhood and adolescence. , 1991, Psychological bulletin.
[63] A. Bruckman. Situated Support for Learning: Storm's Weekend With Rachael , 2000 .
[64] Amy Bruckman,et al. Designing palaver tree online: supporting social roles in a community of oral history , 2001, CHI.
[65] Michael Eisenberg,et al. Helping users think in three dimensions: steps toward incorporating spatial cognition in user modelling , 1997, IUI '97.
[66] Panos Markopoulos,et al. How to compare usability testing methods with children participants , 2002 .
[67] Amy Bruckman,et al. Uneven Achievement in a Constructionist Learning Environment , 2000 .
[68] Peter G. Fairweather,et al. Speech recognition, children, and reading , 1998, CHI Conference Summary.
[69] Janet L. Kolodner,et al. Camera talk: making the camera a partial participant , 2005, CHI.
[70] K. A. Ericsson,et al. Protocol Analysis: Verbal Reports as Data , 1984 .
[71] James A. Hendler,et al. Designing StoryRooms: interactive storytelling spaces for children , 2000, DIS '00.
[72] Alexander Repenning. Agentsheets: a tool for building domain-oriented visual programming environments , 1993, CHI '93.
[73] Yvonne Rogers,et al. Designing for or designing with? Informant design for interactive learning environments , 1997, CHI.
[74] Allison Druin,et al. Designing a Digital Library for Young Children: An Intergenerational Partnership , 2001 .
[75] Gavin Sim,et al. Assessing usability and fun in educational software , 2005, IDC '05.
[76] Bill Broderick,et al. The computer in the school , 1968 .
[77] J. R. Thomas,et al. Acquisition of motor skills: information processing differences between children and adults. , 1980, Research quarterly for exercise and sport.
[78] Mikael B. Skov,et al. Comparison of think-aloud and constructive interaction in usability testing with children , 2005, IDC '05.
[79] Allison Druin,et al. When two hands are better than one: enhancing collaboration using single display groupware , 1998, CHI Conference Summary.
[80] Arnold P. O. S. Vermeeren,et al. Assessing usability evaluation methods on their effectiveness to elicit verbal comments from children subjects , 2003, IDC '03.
[81] E. Fischer,et al. Thinking About Science , 1988 .
[82] Nancy Butler Songer,et al. Exploring learning opportunities in coordinated network-enhanced classrooms: A case of kids as global scientists. , 1996 .
[83] Paul Horwitz,et al. Integrating Instruction, Assessment, & Evaluation in a Technology- Based Genetics Environment: The GenScope™ Follow-up Study , 2000 .
[84] J.A.M. Kemp,et al. Co-discovery exploration : an informal method for the iterative desig of consumer products , 1996 .
[85] Seymour Papert. On making a theorem for a child , 1972 .
[86] Don Holdaway,et al. The Foundations of Literacy , 1984 .
[87] Timothy Koschmann,et al. Cscl : Theory and Practice of An Emerging Paradigm , 1996 .
[88] Juan Pablo Hourcade,et al. It's Too Small! Implications of Children's Developing Motor Skills on Graphical User Interfaces , 2003 .
[89] Panos Markopoulos,et al. A comparison of think-aloud, questionnaires and interviews for testing usability with children , 2002 .
[90] Perttu Hämäläinen,et al. Using peer tutoring in evaluating the usability of a physically interactive computer game with children , 2003, Interact. Comput..
[91] Allison Druin,et al. The Role of Children in the Design Technology , 1999 .
[92] Paul Dourish,et al. Where the action is , 2001 .
[93] J. Demos,et al. Children in the House: The Material Culture of Early Childhood, 1600-1900. , 1992 .
[94] B. Skinner,et al. Technology of Teaching , 1967, Nature.
[95] Allison Druin,et al. Working with young children as technology design partners , 2005, CACM.
[96] Joseph Berkovitz. Graphical interfaces for young children in a software-based math curriculum , 1994, CHI '94.
[97] Allison Druin,et al. Cooperative inquiry: developing new technologies for children with children , 1999, CHI '99.
[98] R. Kail. Development of processing speed in childhood and adolescence. , 1991, Advances in child development and behavior.
[99] Jakob Nielsen,et al. Usability engineering , 1997, The Computer Science and Engineering Handbook.