Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment
暂无分享,去创建一个
[1] Francisco Herrera,et al. A Forecasting Methodology for Workload Forecasting in Cloud Systems , 2018, IEEE Transactions on Cloud Computing.
[2] Ruck Thawonmas,et al. Fighting game artificial intelligence competition platform , 2013, 2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE).
[3] Ruck Thawonmas,et al. Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors , 2018, 2018 IEEE Conference on Computational Intelligence and Games (CIG).
[4] Sandra L. Calvert,et al. Motivating Effects of Cooperative Exergame Play for Overweight and Obese Adolescents , 2012, Journal of diabetes science and technology.
[5] Pujana Paliyawan,et al. Motion Recommender for Preventing Injuries During Motion Gaming , 2019, IEEE Access.
[6] J. Matsumoto,et al. Repetitive exercise dystonia: A difficult to treat hazard of runner and non-runner athletes. , 2016, Parkinsonism & related disorders.
[7] Ruck Thawonmas,et al. Analysis of Relationship between the Player's Behavior Change and the Effectiveness of a Health Promotion AI , 2017, 2017 Nicograph International (NicoInt).
[8] Xiaodong Li,et al. Monte Carlo tree search based algorithms for dynamic difficulty adjustment , 2017, 2017 IEEE Conference on Computational Intelligence and Games (CIG).
[9] Günter Rudolph,et al. Advanced Dynamic Scripting for Fighting Game AI , 2015, ICEC.
[10] Chang Wook Ahn,et al. Hybrid fighting game AI using a genetic algorithm and Monte Carlo tree search , 2018, GECCO.
[11] Pujana Paliyawan,et al. Investigating Kinect-based fighting game AIs that encourage their players to use various skills , 2015, 2015 IEEE 4th Global Conference on Consumer Electronics (GCCE).
[12] Jenova Chen,et al. Flow in games (and everything else) , 2007, CACM.
[13] Pujana Paliyawan,et al. Body motion design and analysis for fighting game interface , 2015, 2015 IEEE Conference on Computational Intelligence and Games (CIG).
[14] Sandra L. Calvert,et al. Adolescent Exergame Play for Weight Loss and Psychosocial Improvement: A Controlled Physical Activity Intervention , 2012, Obesity.
[15] Simon M. Lucas,et al. Open Loop Search for General Video Game Playing , 2015, GECCO.
[16] Barbara S. Chaparro,et al. The Development and Validation of the Game User Experience Satisfaction Scale (GUESS) , 2016, Hum. Factors.
[17] Ruck Thawonmas,et al. Applying Hybrid Reward Architecture to a Fighting Game AI , 2018, 2018 IEEE Conference on Computational Intelligence and Games (CIG).
[18] Luciano Reis Coutinho,et al. Hierarchical Reinforcement Learning With Monte Carlo Tree Search in Computer Fighting Game , 2019, IEEE Transactions on Games.
[19] Ruck Thawonmas,et al. Application of Monte-Carlo tree search in a fighting game AI , 2016, 2016 IEEE 5th Global Conference on Consumer Electronics.